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« on: April 15, 2013, 08:15:57 AM »
Basic Moves
When you take action at risk to yourself or others, name what it may cost you, and draw from the world's balance. If Aligned, you succeed without cost; if Neutral, you succeed at cost.
When you charge into battle against mortal creatures, draw. If you draw Aligned hold 3, Neutral hold 1. If you draw Opposed hold 1 anyway; the world still moves against you. While you have hold, your majesty protects you from any mortal creatures. Spend your hold to:
Clear a way out of the battlefield for others.
Kill any mortal creatures without mercy.
Prevent harm from coming to another.
Additionally if you draw Air, the wind gathers around you sending mortal creatures flying back.
When you brutally assail another Malar, you not only hurt them, you see into them. Wound them and draw. If you draw Aligned, ask 2, Neutral ask 1.
Why does this cut so deep?
What emotion does this draw forth in you?
How do you plan to respond?
Additionally if you draw Fire, primal flame infuses your strike and the wound you deal is deep; inflict a second wound. One way or another, if they are in a position to, they may wound you as well.
When you hide your nature to move unnoticed, you may with ease. If you wish to draw on your power in your disguise, draw. Aligned, you may pass the ability off without notice among mortal creatures. Neutral, use it more than once and your nature will be revealed. If you draw Stone, the earth itself is ready to keep your secrets; should you be discovered, you may slip away without notice through stone or natural ground.
When you hold fast and defend another, draw. If you draw Aligned hold 2, Neutral hold 1.While you have hold, you may wound anyone who moves aggressively toward your charge. Spend your hold to:
Learn the hidden weakness of a foe you face.
Learn the hidden strength of your charge.
Draw out a known strength in your charge.
If you draw Stone, you may root in place with the strength of the mountain and cannot be moved unless you will it.
When you enter a new situation with other Malari, draw and ask any one question about the state of things from another Malar's perspective; they must answer honestly. If you draw Aligned act as though you were Aided when acting on the answer. If you draw Opposed ask anyway, but the world still moves against you. If you draw Light, the truth shines through to you here; at any point you may ask one more question about this place, being Aided by the answer.
When you confront aethertouched beings with the truth of the coming world, say a few words and draw. Neutral or Aligned, the light in you shines strong, and the invulnerability of the aetherlings fades for now. If you draw Aligned, tell us what new insight your light has given you into the nature of aether. Further, if you draw Light, your heart shines bright casting the aether completely from mortal creatures near to you; they are freed.
When you use calm words to settle tempers, draw. If you draw Aligned, the power of your words reverberates deep, and heals wounds in all who listen to what you say. Aligned or Neutral, say how any mortal creatures present will react, following your words; they will do so until something interferes. Malari forge their own way. Additionally if you draw Water, calming mists flow to all who can hear you, and none may commit violence while you continue to display peace.
When you Aid another with their action, they draw and extra token from the balance and discard the worst result. Whatever cost, you face it too.
When you Hinder another's action, tell us what it costs you. They draw an extra token from the balance and discard the best result.