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Messages - UserClone

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Dungeon World / Re: Age of Worms
« on: February 29, 2012, 09:23:59 PM »
WOW. Until reading this thread, I didn't realize that you, the guy on S-G who was working on re-making all the AoW adventures for DW, and the Devil's Reach guy were THE SAME GUY. MIND. BLOWN. :) Enjoy your $75.

Dungeon World / Re: Missed out on the Red Book so I made my own
« on: February 29, 2012, 09:20:20 PM »
Holy. Fucking. Balls. You are like unto a book-binding GOD!

I am serious. Just take a fucking weekly stipend from me, and send me copies of all the games I already own, except BEAUTIFUL'd.

Incredible art, sir.

Dungeon World / Re: Planarch Codex: A Mini-Supplement
« on: February 29, 2012, 09:15:54 PM »

Murderous Ghosts / Re: Two more PBP games
« on: October 15, 2011, 09:27:23 PM »
Hi, I'm the player in the first game above. Yeah, I suppose I didn't really answer a couple of those questions, truly. But at the same time, I have no idea what this game is really supposed to be about, and therefore don't know exactly what is expected of me other than doing what is written in the book. What is the experience that the designer is trying to evoke? Also, it felt mechanical because it was a playtest. I am playing the game to test whether playing it as it is written does what it's supposed to. Are you supposed to die when you draw a bust? Are you supposed to run away when you see a ghost? Again, this boils down to having zero idea what experience I was ever meant to be having. I'd give it another shot, but based on that single go, I would say this game pretty much sucks.

Dungeon World / Re: Removing the last unnecessary escalation?
« on: September 16, 2011, 09:34:56 AM »
It's probably worth pointing out that character damage does increase with level in DW because of the various advancements and higher level spells. The spells in particular might be tricky to integrate into this system. Do you have thoughts on that?

I would also love to read Wightbred's response to this.

Dungeon World / Re: Removing the last unnecessary escalation?
« on: September 16, 2011, 09:33:21 AM »
Regarding your two questions, Wightbred:

1) Yes. I don't think that numerical escalation is intrinsic to the D&D experience, just the feeling that, relative to where you used to be, you are now better.

2)I can't see any problems yet, but I REALLY want to try this.

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