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Messages - Sean Nittner

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Apocalypse World / Re: Dead World
« on: July 23, 2011, 04:35:34 AM »
I always saw Maestro'D as a straight-up homage to Al Swerengen, even down to the knife use.
Totally, and whether he meant it or not, I think the Calamity is a better conceived of Battle Babe than the Battle Babe herself.

Apocalypse World / Re: Dead World
« on: July 23, 2011, 04:34:44 AM »
Thanks. I keep catchings (or having other people catch mistakes), which is great as I can pretty quickly fix them and get it updated. Thanks for finding the references to "Earnest Plea", they have been fixed.

Also, REALLY glad the playbooks sparked your interest.  If you end up using them (or some version of them), I'd love to hear about it.

Now, to address the specifics:

1) Doc's move changed to "Dram of Laudanum" and fixed to "Indulge your vices" Muscle updated and I'd allow the MC to figure a way to make it work in battle.  The Muscle is an extremely powerful character (write the AP now, he was a menace) so I'm not to worried limiting him this way. If I was running the game, I'd let a muscle "preemptively" indulge his vices just before a fight for the same effect.

2) Totally! True Grit it is.

3) Much as I like the Roll+Stock model here, I'm keeping it as is just for simplicity. I see indulging your vices as being a move that is both color (Calamity drinking is nothing new) and action (beating the hell out of someone who incites you) and I'm cool with negotiating those consequences as they fit he narrative.  When I play Vanilla Apoc World, I've seen people open their brain for wildly varying requests and the MC usually has a pretty easy time deciding whats involved in doing so.  MCing Dead World I'd feel pretty comfortable with deciding on the fly what the consequences for an indulgence should be based on what the character wants to get out of it.

Apocalypse World / Re: Dead World
« on: July 15, 2011, 12:01:47 AM »
Sweet, thanks for catching that. I'll fix it up.

And glad you dig it.  My next hack though... Apocalypse Galactica.  That is going to be some brutal shit.

Apocalypse World / Dead World
« on: July 14, 2011, 03:32:52 PM »
I'm running a Deadwood hack of Apocalypse World this weekend at a con.  I'll write up AP when it's done. 

Hacking the game over presented some challenges, namely what do do with Weird and playbooks tied into the Psychic Maelstrom. 

I ended using seven playbooks (should be plenty for a 4 person game)

Sheriff (Chopper with his gang as deputies and his bikes as horses. I removed "Fucking Thieves" and made "Pack Alpha" more powerful by allowing him to use it on anyone in camp, renamed "I am the law")

Whore (Skinner with very few changes)

Gentleman (Maestro 'D with few changes)

Muscle (Gunlugger with few changes)

Calamity (Battlebabe with a few cosmetic changes)

Doc (Angle with a whole different list of things in his kit and his healing touch changed to "Breath, Damnit!")

Preacher (this was the toughest one.  He started as a Hocus but lost his congregation and eventually got a "mask" of faith to cover his demons.  He's one part hocus, one part faceless and a touch of brainer)

Here's the stuff I made for it

Playbooks (and moves):

Apocalypse World / Re: Actual Play - Heart of Darkness
« on: October 21, 2010, 04:03:15 PM »
Huh, thought I tested those links but looks like they are buskeded.  Here's the (hopefully) working ones:

Heart of Darkness

Heart of Darkness - Play-test

Water's Girl

Apocalypse World / Actual Play - Heart of Darkness
« on: October 19, 2010, 09:17:29 PM »
After playing one game of Apoc World with the inestimable Carl Rigney I was hooked.  For my first game I wanted to go with a classic.  Apocalypse World -> Apocalypse Now -> Heart of Darkness (the book Apocalypse Now was based on).

I read the book, soaked in the imagery, and then turned it into my own Apocalypse.

Here's the AP for Heart of Darkness run at the Endgame Minicon:

Heart of Darkness

And here is the playtest:

Heart of Darkness - Play-test

And finally the warm up game that got my first MC muscles moving

Water's Girl

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