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Apocalypse World / Re: Trying to understand what Leadership does that basic moves don't
« on: June 14, 2012, 04:05:43 PM »
The reason I changed the first version is that it didn't have any "but they mess with you" consequences except on a miss. I wanted to add in the "weak hit" option that still got the job done, but with consequences. I don't like the "trade a problem for a hold" because I want to know, once the dice hit the table if I should be including a problem in the fight, so I can drop it in whenever, rather than only finding out at the end when the CAG trades for another hold.
Now I think I just need to dump Brief the Squad (it overlaps too much) and give the CAG as +sharp move that lets them help anyone (like Oftener Right).
Now I think I just need to dump Brief the Squad (it overlaps too much) and give the CAG as +sharp move that lets them help anyone (like Oftener Right).