So I've noticed that in many of my AW games I tend to lean towards a more sparse apocalypse - i.e. one holding with maybe a few others known of on the distant horizon, with everything desolate of human life in between.
I'm curious to know a couple things from ya'll:
A) How populated are your apocalypses?
B) What the scale of your regions are - Is travel between holdings measured in days? hours? weeks? Are your holdings a few buildings, a section of a city? How far reaching are the burning flats?
C) Does having a more populated region with lots of little holdings and communes seem counter to the "not enough to go around" nature of AW?
My favorite setting, Fabulous Lost Vegas works like this -
A) The survival rate of The Apoclaypse and its immediate aftermath was about 1%, so that's 20,000-is people in the Vegas Valley. I initially thought 10% would be good but 200,000 is way too big to my mind.
B) There are a lot of little holdings near each other, the big Strip hotels. Most of them are just an armed gang taking over a building with serf farmers trying to grow things in empty rooms with the windows broken out. Each one has a distinct look and feel but even the bigger ones aren't much more than a Large Gang. The big Holds are The Garden, Hoover Dam and (less well-known to anyone) Area 51. The Garden (Mandalay Bay) and Hoover Dam are a few hours apart by car, a day or two on foot. Area 51 is much farther away (80+ miles of bad road) but they can reach you. Outside of that, its all sand worms, zombies and the like until you get to Lost Angels, which is 9to the people in Vegas) one giant haven for raiders.
C) The idea to me is that most of these places are barely holding on. They fight each other and raid the surrounding area constantly for materials and food. The Garden is "rich" because they have a well ordered farm and a fishery. They're also a militant neo-pagan cult that will gut you with a shark-tooth knife. The Hoover Militia has guns, lots of guns and they control the only reliable source of electricity and water. They politely hold everyone in Vegas hostage for these resources but they also secure the dam against Lost Angels.
Its a fairly civilized apocalypse, really, with a radio station a Maestro'D venue, water and electricity (but no one's made a new light bulb in 50 years). That doesn't change the fact that having enough to eat is the standard of wealth, there are 7 automobiles (and a few dozen motorcycles) that still work, the streets are mostly empty, you can get killed at the Fremont St. Market for saying something stupid, your electric and water are spotty and not well maintained unless you're with one of the big groups and even with electricity, you have to find working light bulbs. Everyone who's got something will kill you for trying to take it and everyone who doesn't will kill the ones who do if they can get it.