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Dungeon World / Re: 7-9 on Heal. What to do?
« on: August 30, 2013, 07:05:23 AM »ok, now I ask a question: why all this custom move things when the discussion here is about "draw unwelcome attention"? It's not that the gm can do whatever he wants on a 7-9 of cast a spell. The pc decides which option he likes and the gm follows that, period.
Hmmm, Yes that's true Adam, but really, that's what the list of GM moves is for isn't it? When you need a little prompting to come up with a cool narrative twist. All the GM moves can be manipulated to fit within the 'you draw unwelcome attention or put yourself in a spot' choice on the cast spell list. In fact, the examples given under each GM move only need a little bending to fit this particular situation.
So really, if you can't come up with a 'spot' for the player to be in, scan the list, cue a move you like and go with the flow. Its bound to make the character's life more adventurous!
I would presume that Sage and Adam conceived of it that way. In a sense the player is saying, 'yup I cast my spell, but you get to hit me with one of your moves too (gulp).'