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« on: March 20, 2013, 06:01:24 PM »
What about using magic like in Monster of the Week?
Replace Cast Spells with Use Magic.
Use Magic
When you use magic, name your spell, say what you're trying to achieve and how you do the spell, then roll +Int.
If you get a 13+ Your spell works beyond your expectations! Apply an additional effect.
If you get a 10+, the magic works without issues: Apply your effect(s).
On a 7-9, it works imperfectly: choose your effect(s) and glitch(s). The GM will decide what effect the glitch has.
On a miss, you lose control of the magic. This never ends well.
By default the magic has one of the effects for every 3 Wizard Levels listed below, is effective immediately and can last for up to an hour, and does not expose you to danger, unwanted attention, or side-effects. If there's a glitch that will change.
Effects:
• Inflict harm (1d4 damage per wizard level, magic obvious).
• Pierce armour (render useless)
• Enchant a weapon. It gets +1 harm and +magic.
• Do one thing that is beyond human limitations.
• Bar a place or portal to a specific person or a type of creature.
• Trap a specific person, minion, or monster.
• Evict a spirit or curse from the person, object, or place it inhabits.
• Summon a monster into the world.
• Communicate with something that you do not share a
language with.
• Observe another place or time.
• Heal 1-harm from an injury, or cure a disease, or neutralize a poison.
Glitches (one per effect):
• You can't use that effect again until you Make Camp.
• The effect is weakened.
• The effect is of short duration.
• You take 1d6 Mental Damage ignoring armour.
• The magic draws immediate, unwelcome attention.
• It has a problematic side effect.
The DM may require one or more of the following:
• The spell requires weird materials.
• The spell will take up to a few minutes to cast.
• The spell requires ritual chanting and gestures.
• The spell requires you to draw arcane symbols.
• You need one or two people to help cast the spell.
• You need to refer to a tome of magic for the details.
The GM may ask you how the effects or glitches interact with your Dungeon World - Be truthful now.