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Goblin World / Re: AP: Wrong Cave Massacred
« on: February 14, 2011, 01:54:26 AM »
Ran our second play session on Friday night. Played a version very similar to the Axe to the Eye.
Because of rule changes Brooza is now an Orc Marauder and Gertrude is a Thief. Also Kobolds are now Ratmen.
The fiction:
- The characters have taken over their own cave from the Ratmen last session. Took some time to run through The Cave one-pager which helped define the new cave for them, discovering that there was an underground river and one overworked Ratman slave (Shaddup).
- A Ratman raiding party returned with a keg of beer. Cave Leader Bugsy sent Brooza and Gertrude to deal with it while the other warriors got ready. Defeated the Ratmen in tough fight and the cave celebrated with beer.
- Then Bugsy hid the rest of the beer, but Gertrude followed and found where it was.
- Brooza discovered one of his new whelps (Sneck) was missing, last seen near the underground river. He has mixed feelings about this.
- Bugsy realizes that they have no food for tomorrow, so tries to organize a raiding party. Gets a couple of volunteers despite general beer induced apathy.
- Brooza leads the raiding party out, but veers around the hill toasted where he thinks his whelp has gone through the underground river. After a couple of miles a robust argument starts between Bugsy and Brooza.
- Meanwhile Gertrude lags behind to see what Spud (MC character) is up to. He realizes that Spud is trying to create tension with their old cave so that Spud can kill his enemy Firelegs. Gertrude kills him and plants a chicken he stole from Bugsy earlier on the body.
- The raiders come back to the cave without Brooza who is still out looking, giving up on the raid in disgust. Gertrude shows them Spud's body and the stolen chicken and while Bugsy is thanking him and trying to get the warriors moving Gertrude steals the chicken again. The have Ratman mystery meat for food the next day instead.
- Gertrude goes in search of Brooza and trades the stolen chicken for a bandage. Brooza makes a move on Gertrude (he still needs more healing from the fight with the Ratmen) but Gertrude is grossed out. Then they spot Sneck in the edge of the woods, with a sinister shape stalking him. Gertrude disappears into the mud, while Brooza screams at Sneck to run to him. Sneck runs back but a terrifying Forestlurker attacks Brooza. Gertrude takes a moment to see what happens before he jumps out and backstabs the Forestlurker. The two of them together just manage to defeat it. Gertrude grabs the Forestlurkers twin blades and Brooza grabs their bow and they head back.
- Meanwhile Bugsy has sent a scout to follow the Ratmen's trail to see where they got the beer. The scout reports that the Ratmen raided a small village with an inn. Bugsy plans a raid for that night.
- The player characters argue over the Forestlurker's weapons too loudly so that the other warriors hear and eventually they set out on the raid.
- They sneak into the courtyard of the inn and find some potatoes, a cart Brooza can pull and a their choice of two horses. It is decided to take the fatter nag (which is probably the opposite of the choice a Sunlover would have made) and Bugsy as the smartest tries to work out how it works.. They are surprised by a drunk patron coming out the back door, but Bugsy knocks him out with a sling.
- Gertrude gets bold, sneaks upstairs, finds a shield and creeps out the window to escape discovery. Meanwhile Brooza discovers the mother load in the cellar: a slave, beer and a sacks of food. They load up what they can just as they are discovered.
- Bugsy is dragged off by the nag while the others head home with Brooza pulling the cart and Gertrude riding his back and whipping him. Gertrude realizes that they can get away if they use a distraction, so he pushes over Firelegs (who just joined the cave before the raid) and watches him being beaten by the Sunlovers as they flee.
- Bugsy eventually controls the nag and they use the same ruse they did last time and leave a trail back to their old cave. Bugsy even gives their old cave leader (Blerch) the nag as tribute.
- The Armoured Butchers come in the next day and kill everyone in their old cave, leaving the new cave without competitors.
- But will the Forestlurkers be so easily fooled when they come to avenge their fallen brother?
Notes:
- New rules worked well, except the more complex tactics which we dropped after the Ratmen fight.
- Raid mechanics were good. Limit on Big items worked well to control this.
- Forestlurker and the raid induced the right amount of fear in the players.
Because of rule changes Brooza is now an Orc Marauder and Gertrude is a Thief. Also Kobolds are now Ratmen.
The fiction:
- The characters have taken over their own cave from the Ratmen last session. Took some time to run through The Cave one-pager which helped define the new cave for them, discovering that there was an underground river and one overworked Ratman slave (Shaddup).
- A Ratman raiding party returned with a keg of beer. Cave Leader Bugsy sent Brooza and Gertrude to deal with it while the other warriors got ready. Defeated the Ratmen in tough fight and the cave celebrated with beer.
- Then Bugsy hid the rest of the beer, but Gertrude followed and found where it was.
- Brooza discovered one of his new whelps (Sneck) was missing, last seen near the underground river. He has mixed feelings about this.
- Bugsy realizes that they have no food for tomorrow, so tries to organize a raiding party. Gets a couple of volunteers despite general beer induced apathy.
- Brooza leads the raiding party out, but veers around the hill toasted where he thinks his whelp has gone through the underground river. After a couple of miles a robust argument starts between Bugsy and Brooza.
- Meanwhile Gertrude lags behind to see what Spud (MC character) is up to. He realizes that Spud is trying to create tension with their old cave so that Spud can kill his enemy Firelegs. Gertrude kills him and plants a chicken he stole from Bugsy earlier on the body.
- The raiders come back to the cave without Brooza who is still out looking, giving up on the raid in disgust. Gertrude shows them Spud's body and the stolen chicken and while Bugsy is thanking him and trying to get the warriors moving Gertrude steals the chicken again. The have Ratman mystery meat for food the next day instead.
- Gertrude goes in search of Brooza and trades the stolen chicken for a bandage. Brooza makes a move on Gertrude (he still needs more healing from the fight with the Ratmen) but Gertrude is grossed out. Then they spot Sneck in the edge of the woods, with a sinister shape stalking him. Gertrude disappears into the mud, while Brooza screams at Sneck to run to him. Sneck runs back but a terrifying Forestlurker attacks Brooza. Gertrude takes a moment to see what happens before he jumps out and backstabs the Forestlurker. The two of them together just manage to defeat it. Gertrude grabs the Forestlurkers twin blades and Brooza grabs their bow and they head back.
- Meanwhile Bugsy has sent a scout to follow the Ratmen's trail to see where they got the beer. The scout reports that the Ratmen raided a small village with an inn. Bugsy plans a raid for that night.
- The player characters argue over the Forestlurker's weapons too loudly so that the other warriors hear and eventually they set out on the raid.
- They sneak into the courtyard of the inn and find some potatoes, a cart Brooza can pull and a their choice of two horses. It is decided to take the fatter nag (which is probably the opposite of the choice a Sunlover would have made) and Bugsy as the smartest tries to work out how it works.. They are surprised by a drunk patron coming out the back door, but Bugsy knocks him out with a sling.
- Gertrude gets bold, sneaks upstairs, finds a shield and creeps out the window to escape discovery. Meanwhile Brooza discovers the mother load in the cellar: a slave, beer and a sacks of food. They load up what they can just as they are discovered.
- Bugsy is dragged off by the nag while the others head home with Brooza pulling the cart and Gertrude riding his back and whipping him. Gertrude realizes that they can get away if they use a distraction, so he pushes over Firelegs (who just joined the cave before the raid) and watches him being beaten by the Sunlovers as they flee.
- Bugsy eventually controls the nag and they use the same ruse they did last time and leave a trail back to their old cave. Bugsy even gives their old cave leader (Blerch) the nag as tribute.
- The Armoured Butchers come in the next day and kill everyone in their old cave, leaving the new cave without competitors.
- But will the Forestlurkers be so easily fooled when they come to avenge their fallen brother?
Notes:
- New rules worked well, except the more complex tactics which we dropped after the Ratmen fight.
- Raid mechanics were good. Limit on Big items worked well to control this.
- Forestlurker and the raid induced the right amount of fear in the players.