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brainstorming & development / Re: Escape the Dungeon
« on: July 18, 2017, 03:10:56 AM »
And i took another look last night.
Yeah. On a ten+ choose three of five. It implies that the remaining two are open in the fiction. The other option is
10+ you succeed. Live with it.
7-9+ you succeed. Choose 1from5, gm moves on one other
6- you fail and the gm 2from6 to move on.
That is probably simplest.
The other option is keep as is and spell out the snowball.
On 10+ choose 3from5. The gm may threaten to move on 1 remaining. What do you do?
I think I like this way. It hardcodes soft and hard moves early on, which is nice scaffold gor player expectation and for the gm section.
It hardcodes the conversation rally. BUT how well does it work with two players?
Gm needs to break or pause rally to move spotlight.not an issue for an experienced gm but how to support that for a new one?
Yeah. On a ten+ choose three of five. It implies that the remaining two are open in the fiction. The other option is
10+ you succeed. Live with it.
7-9+ you succeed. Choose 1from5, gm moves on one other
6- you fail and the gm 2from6 to move on.
That is probably simplest.
The other option is keep as is and spell out the snowball.
On 10+ choose 3from5. The gm may threaten to move on 1 remaining. What do you do?
I think I like this way. It hardcodes soft and hard moves early on, which is nice scaffold gor player expectation and for the gm section.
It hardcodes the conversation rally. BUT how well does it work with two players?
Gm needs to break or pause rally to move spotlight.not an issue for an experienced gm but how to support that for a new one?