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Messages - Colvin

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16
Apocalypse World / Springing custom moves
« on: March 09, 2017, 12:02:23 PM »
Hey folks,

Again, I want to thank this community for all the help I've received over the last month or so! I appreciate it! Know that your ideas are showing up in my game and making it better.


Here is another Questions.

In D&D, players wonder unwittingly into traps (if they fail a perception roll, or if their passive perception isn't high enough) and then they have to deal with the consequences.

In AW, can we spring 'custom moves' associated with our threats without player knowledge of the consequences?  I've done it once, and the players liked it, they "Went to one of Cash's parties" (i stole the move from a thread) and didn't end up being the party favour. But they definitely weren't aware and I wasn't sure if "Honesty demands" that I tell players all of the consequences before hand.


here is another move I'm thinking about springing if they continue with narrative (i.e. it makes narrative sense to spring it):

When you have a dance competition with another gang, Roll+ Hot

On a hit - you win
On a 10+,   Choose 2
On a 7-9, Choose 1

*You humiliate the other gang
*You impress the crowd + 1 barter
*They forget about the loss and won't bring it up later
*A patron comes forward

On a miss, it turns into a rumble, and they're ready for it
 



17
Apocalypse World / Re: Hardholder's Vehicles
« on: March 07, 2017, 09:46:33 AM »
Pastor and Ebok, thank you for your input. I'm going to try out both ideas in a generalized way with my 'test group'.

18
Apocalypse World / Re: PCs improving at different rates
« on: March 07, 2017, 09:44:21 AM »
Alex,

I don't think it is having a negative impact at all. I spoke with people last night around your suggestions and they seem cool with the way characters are advancing. They are also very generous with their highlighting of stats so that works out well for them. Generally, they are all close enough anyways.

Ebok, I don't have any grinding, yet. If I do, I'll dump in the 1 highlight per scene. Thanks for the timely suggestions. I'm trying to unlearn D&D habits on leveling.




19
Apocalypse World / Hardholder's Vehicles
« on: March 06, 2017, 10:21:29 AM »
So the hardholder sends his gang out with some of the vehicles in his hold - the jeep, etc. I'm just playing the gang at their regular harm/armour.

How do you guys do it when a gang has vehicles, or is that just included in harm?

20
Apocalypse World / PCs improving at different rates
« on: March 06, 2017, 10:05:28 AM »
How do y'all deal with PCs improving at different rates? I'm a few sessions in on my first game and I've noticed that some players are one or two improvements ahead of others and I'm doing my best to create equal amounts of screen time.

Any ideas? Does it even matter? Should I push them to make highlighted rolls?

21
Apocalypse World / Re: Hardholder's Wealth
« on: March 06, 2017, 09:57:32 AM »
Alex,
I hadn't thought about the fact that if he has his underlings helping him, it would probably just be part of the scavenging gig they do anyways for the hardhold and thus part of the per-session wealth roll.

22
Apocalypse World / Re: Hardholder's Wealth
« on: March 05, 2017, 09:15:46 PM »
Another quick question - If the Hardholder scavenges and retrieves some oddments worth 1 barter, does he get to carry those forward to the next session, or does it disappear like the barter from the wealth roll?

23
Apocalypse World / Re: Radio communication and Leadership
« on: March 02, 2017, 09:25:34 AM »
Paul and Ebok, thanks! With the Biker gang out of commission no one will be between the Hardhold (the PCs) and the raiders from across the channel. And I guess ole Mosby (now dead) could have a certain relationship in town that could be revealed in play.

24
Apocalypse World / Re: Radio communication and Leadership
« on: March 01, 2017, 03:51:30 PM »
It didn't work out well for Boner, who got a sucking chest wound but the trawler now belongs to the hold. It continues to be such a weird experience to have the NPCs and the my threats in the crosshairs! Very different and refreshing take from good ole 5e D&D although it continues to hurt when they die.

25
Apocalypse World / Radio communication and Leadership
« on: March 01, 2017, 12:13:06 PM »
Good afternoon!

I ran into a bit of situation last night, and wanted some thoughts on how y'all would have approached it.


Hardholder splits his gang, and rolls leadership (passes) for them to ADVANCE to this derelict Fishing Trawler that is being guarded by a gang.

The leader of the small gang radios back to the hardholder on how to proceed as the bikers aren't leaving, and things are getting tense.

Hardholder orders (over the radio) for his split gang to take the trawler

SO - I asked the Hardholder to roll Seize by Force for his split gang. Chaos ensues, but he is able to (remotely) have his gang seize the trawler, his gang taking some damage.


Did I do right by asking for a remote Seize by Force roll? What would you have done differently, if anything?


26
Apocalypse World / Hardholder's Wealth
« on: February 16, 2017, 11:35:43 AM »
Wealth (hardholder): If your hold is secure and your rule
unchallenged, at the beginning of the session, roll+hard. On a 10+,
you have surplus at hand and available for the needs of the session.


Does, "for the needs of the session" mean that the barter disappears after the session?

27
Apocalypse World / Re: Individuals as gangs (NTBFW) + gang size stacking
« on: February 15, 2017, 10:19:00 PM »
Kind of related, but can a Medium Gang (say the hardholders) split into 2 small gangs so the hard holder can send his gang to two different places/do 2 different things? (I.e. 1/2 of the gang goes aggro on some citizens, and the other 1/2 defends the gates)

28
Apocalypse World / Re: Session 1 advice
« on: February 14, 2017, 10:45:16 PM »
 had a really interesting, for me anyway, moment after last night's game - I felt jumpy, jittery, and a little bit terrified of what happened in Apocalypse World. In short, 'pragmatism' is scary, very scary. (But also pretty damn fun to experience, vicariously). It sucks that people in our world have to make those choices on a daily basis, for better or worse. It's crazy how unsettling (yet exciting) it is to not have control over the narrative anymore.

I basically asked a million questions and when they failed their moves, had bad things happen. They provided the movement and I had the pleasure of being part of it.


My 1 sentence Recap:

A beautiful day ends badly (for some).

29
Apocalypse World / Re: Session 1 advice
« on: February 13, 2017, 03:56:46 PM »
Also, I wish I could edit out my obvious THEIR mistake - it probably killed the discussion on this thread. :(

I'm MCing tonight! Wish me luck.

30
Apocalypse World / Re: Session 1 advice
« on: February 11, 2017, 06:01:46 PM »
I like it when my players ask me me leading questions about NPCs :x

It allows a good balance if they can go with the flow, so can you.

Ebok, do you make this known up front for your players?

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