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Apocalypse World / Springing custom moves
« on: March 09, 2017, 12:02:23 PM »
Hey folks,
Again, I want to thank this community for all the help I've received over the last month or so! I appreciate it! Know that your ideas are showing up in my game and making it better.
Here is another Questions.
In D&D, players wonder unwittingly into traps (if they fail a perception roll, or if their passive perception isn't high enough) and then they have to deal with the consequences.
In AW, can we spring 'custom moves' associated with our threats without player knowledge of the consequences? I've done it once, and the players liked it, they "Went to one of Cash's parties" (i stole the move from a thread) and didn't end up being the party favour. But they definitely weren't aware and I wasn't sure if "Honesty demands" that I tell players all of the consequences before hand.
here is another move I'm thinking about springing if they continue with narrative (i.e. it makes narrative sense to spring it):
When you have a dance competition with another gang, Roll+ Hot
On a hit - you win
On a 10+, Choose 2
On a 7-9, Choose 1
*You humiliate the other gang
*You impress the crowd + 1 barter
*They forget about the loss and won't bring it up later
*A patron comes forward
On a miss, it turns into a rumble, and they're ready for it
Again, I want to thank this community for all the help I've received over the last month or so! I appreciate it! Know that your ideas are showing up in my game and making it better.
Here is another Questions.
In D&D, players wonder unwittingly into traps (if they fail a perception roll, or if their passive perception isn't high enough) and then they have to deal with the consequences.
In AW, can we spring 'custom moves' associated with our threats without player knowledge of the consequences? I've done it once, and the players liked it, they "Went to one of Cash's parties" (i stole the move from a thread) and didn't end up being the party favour. But they definitely weren't aware and I wasn't sure if "Honesty demands" that I tell players all of the consequences before hand.
here is another move I'm thinking about springing if they continue with narrative (i.e. it makes narrative sense to spring it):
When you have a dance competition with another gang, Roll+ Hot
On a hit - you win
On a 10+, Choose 2
On a 7-9, Choose 1
*You humiliate the other gang
*You impress the crowd + 1 barter
*They forget about the loss and won't bring it up later
*A patron comes forward
On a miss, it turns into a rumble, and they're ready for it