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Messages - Colvin

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31
Apocalypse World / Re: Session 1 advice
« on: February 11, 2017, 06:00:26 PM »
Well, if the player really objects, they can just say "I didn't. It was more like a year ago." or otherwise spin things in a whole different direction. Nothing requires the leading question to be agreed with or anything like that, it's the assumption but not an absolute rule.

Thank you, that is an important clarification for me to think about. I really want to throw them into the action, so to speak on the first day, but I guess they'll get themselves their quickly enough as it is.

32
Apocalypse World / Re: Session 1 advice
« on: February 09, 2017, 08:42:37 PM »
To Daniel Wood's point about "status quo," you can use leading questions to break that up from the get-go; instead of asking, "How long have you been Hardholder," you might instead ask, "Whom did you have to kill last week to take over the hardhold, and what finally pushed you to take that action?" And if the Angel has been around for a while, "what was your arrangement with the previous hardholder, and how has that all gone out the window now?"

Do MCs generally ask questions that basically create the fiction AND force the players to react? I love it, but it feels like the leading questions take away some agency from the players, but on the other hand, they sure make the game a lot more interesting. Does a 'good' MC balance those forces - player agency and Interesting situations?

33
Apocalypse World / Re: Session 1 advice
« on: February 09, 2017, 08:40:14 PM »
Though, also try to place two characters in the same scene from the very start, so they can play up against each other instead of your NPCs.

Could I start by saying, "Savvyhead and Maestro D, How did you both end up at this covert meeting to overthrow the hardholder?" (I'm still wrapping my head around the whole leading questions piece)

34
Apocalypse World / Re: Session 1 advice
« on: February 09, 2017, 08:37:30 PM »

I dunno if I have any great advice, but that is a very intensely status-quo-y set of playbooks. I would be making a lot of effort to establish the contingent nature of everything, and trying to avoid players being like 'I've been here my whole life / I've had my establishment for 8 years / I've always worked for the hardholder' etc. I would ask lots of questions about how things used to be different, where they came from, very recent destabilizing events and/or opportunities that could feed into their ambitions (and the ambitions of NPCs, of course.)

It's funny that you mention that they are quite status quo - None of us have played before, but we may be innately being guided by our Cleric/Fighter/Wizard/Rogue sensibilities because of previous games. Thanks for the advice, I don't want them to have been the secure hardholder/business owner for 10 years!

35
Apocalypse World / Session 1 advice
« on: February 08, 2017, 11:37:58 PM »
Hello everyone! My first post, although I've been following as an unnamed ghost for some time.

I'm very excited to start MCing my first session of AW in a short-time and would like to get some ideas of questions and or apocalyptica I could throw out at the Players for the first session.

We'll have a hardholder, an angel, a savvyhead, and a Maestro D.  I'm particularly interested in how other MCs have approached the whole "Let's see what a day in the life of your player looks like"


Thanks in advance!

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