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Messages - DeadmanwalkingXI

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76
Apocalypse World / Re: Temporary PC as a "boss" like character
« on: October 31, 2016, 06:22:49 PM »
That can work fine if he picks an appropriate playbook (Chopper is especially appropriate, though many others could also be good) and isn't horribly underpowered compared to the others (maybe give him a couple free advancements?), and he's cool with playing a character who's gonna die.

And, of course, assuming all the players are on-board with inter-PC conflict (which I'd assume most AW groups are, but it doesn't hurt to make sure).

77
Apocalypse World / Re: Scarcity of Sharp
« on: October 27, 2016, 12:58:42 AM »
Yeah, those two playbooks pretty obviously have reasons other than high Sharp that they might not be included with the rest of the 2E Playbooks.

78
Apocalypse World / Re: So, does Ice Cold help with 'Suckering Someone'?
« on: October 27, 2016, 12:56:11 AM »
Anyone else have an opinion?

I mean, I don't disagree with those put forward so far, but I was hoping for more.

79
Apocalypse World / Re: Can start of session moves be helped/interfered?
« on: October 26, 2016, 01:45:36 PM »
You're quite welcome, I remembered the wording (having read it previously) so looking it up wasn't much trouble.

80
Apocalypse World / Re: Can start of session moves be helped/interfered?
« on: October 26, 2016, 12:38:31 PM »
Yes.

See here for the definitive statement. Though, as you note and like all moves, the 'to do it, do it' principle applies, so you have to explain how you're helping or hindering.

I wouldn't worry too much about it getting too good, after all helping out opens them up to you making Moves against them if they fail, so it's not like they aren't taking a risk to do it, and the benefits are nice but not overpowering.  Besides, even if it is unbelievably awesome there being very good benefits to cooperation feeds perfectly into both being fans of the PCs and making Apocalypse World seem real.

81
Apocalypse World / Re: Scarcity of Sharp
« on: October 25, 2016, 08:46:43 AM »
Well, first, I should note I'm not complaining, it just seemed interesting to note.

But the Driver not being Sharp based isn't the only difference. There's also the fact that two non-core playbooks were high Sharp in the previous edition (making the total 4 out of 21 rather than 1 out of 17). That's a pretty big difference. Now, those two were the Marmot and Space Marine Mammal, which makes me unsurprised they didn't make the transition to 2E...but I suspect not making said transition had to do with things other than them being Sharp-based.

And adding a +1 Sharp move certainly says and does something, but not something inherently bad IMO, just something that says a specific thing about the nature of your apocalypse. As for a +1 Cool move, that already exists: Combat Veteran from the Quarantine is precisely this. So not having that one available may have been intentional at one point, but appears intended to be an option these days.

82
Apocalypse World / Re: Waterbearer's Laws and Penalties
« on: October 25, 2016, 02:48:44 AM »
It says 'Choose 3-5 laws and the penalties for breaking them'. I think that pretty clearly indicates specific penalties per law, and the way Lawbringer works gets really strange and counterintuitive if the Laws don't have specific penalties as well.

So I'm pretty sure you assign specific penalties per Law. I could be wrong, obviously, but that's how I'd play or run it.

83
Apocalypse World / Re: Reviews of The Show?
« on: October 25, 2016, 02:28:05 AM »
None yet, but I'm just starting a game that probably has The Show in it. I'll report back once I have some more info to go on (possibly after this Saturday's game).

84
Apocalypse World / Scarcity of Sharp
« on: October 25, 2016, 02:26:09 AM »
So, I've noticed that as of 2E, there's a fundamental scarcity of high Sharp playbooks. I mean, in the core and extended playbooks combined there are 4 Cool, 4 Hard, 3 Hot, 4 Weird, and a whole 1 Sharp based playbook (plus The Show, which is half Hot and half Weird and thus not super relevant to this specific discussion). There's only the Angel, nobody else. Angel is also the only playbook that allows Sharp to advance to +3 before the generic 'any stat to +3' advance, and does it without making it a Move, making this unavailable to anyone who isn't an actual Angel.

This doesn't seem to be a major design goal (unless I'm wrong and it is), just a side effect of the Driver being Cool based now (rather than Sharp based as in 1E...probably a good decision) and none of the extended playbooks being Sharp based. It's nonetheless interesting to examine...and partially made up for by a full eight non Sharp-primary playbooks having a Sharp +2 stat line (Brainer, Driver, Gunlugger, Hardholder, Savvyhead, Faceless, Quarantine, and Child Thing), while only four non Cool-primary playbooks have a +2 Cool stat line (Angel, Brainer, Chopper, and Gunlugger), and only one playbook each having such an option for Hard, Hot, and Weird respectively (Maestro D' for Hard, Battlebabe for Hot, Gunlugger for Weird).

Those are interesting numbers to note, and say interesting things about how the stats are distributed, with Sharp rarely being a main focus but often a secondary focus, and Cool being a surprisingly common secondary focus as well.

It's also notable that Brainers have +2 Cool and +2 Sharp both as available options, and that the Gunlugger has both those and +2 Weird as well, making everything but Hot available at the +2 level for the discerning Gunlugger.

A related (and also interesting) note is the +1 stat moves, of which there is one each for Cool and Hot, two for Hard, and a full three for Weird...and, as noted, none at all for Sharp.

So...yeah. That's a thing I noted and wanted to share.

85
Apocalypse World / Re: A big ass name list.
« on: October 25, 2016, 01:49:49 AM »
Okay, that one totally works.

Thanks. :)

86
Apocalypse World / Re: Angel Debts
« on: October 24, 2016, 10:32:12 AM »
Yeah, I'd say it's about how the world views the situation.

If you don't pick those options, the world might think they maybe owe you a little barter or something, but they don't see it as a big deal.

If, on the other hand, you pick those options and then they fail to pay up? Then the people they interact with are gonna see them as someone that doesn't pay their debts. Someone untrustworthy.  And that matters.

87
Apocalypse World / Re: A big ass name list.
« on: October 24, 2016, 10:21:16 AM »
That link does not, in fact, work. At least not for me.

88
Apocalypse World / Re: question on the Waterbearer Special
« on: October 23, 2016, 08:54:29 PM »
Yes, I'd agree that's how that works.

I mean, how else can you parse that sentence?

89
The Battlebabe playbook and the Custom Weapon stuff on p. 232 don't actually have the same list of improvements. The names are the same but the effects are quite different in some cases. Automatic adds 'area' in the Battlebabe book and 'autofire' on  p. 232, for one example, while 3 round burst adds 'close/far' on p. 232 and '+1 harm' in the playbook. There are several others.

Similarly, though not quite in the book, some of the expanded playbooks (The News and The Waterbearer) have a Hunting Rifle listed at 2 Harm. The generic equipment list (and the Gunlugger) list Hunting Rifles as 3 Harm.

The example of Holding creation on p. 253 has an error, I think. Uncle's gang is listed as 3 Harm, but Hardholder Gangs are stated everywhere else (in this edition) to start at only 2 Harm (a downgrade from first edition), and he didn't pick the option to increase it.

90
Apocalypse World / So, does Ice Cold help with 'Suckering Someone'?
« on: October 14, 2016, 08:01:50 AM »
So...basically what the title says. In Apocalypse World 2E, Suckering Someone is listed as a separate move from Going Aggro, but it's mechanics specifically reference Going Aggro and (more importantly) the descriptive elements of the Battlebabe's 'Ice Cold' seem tailor made for helping them commit cold blooded murder.

If MCing a game I'd definitely have it work, but I'm wondering if that's a House Rule, or rather the intent of the rules as they stand?

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