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Messages - sage

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91
Dungeon World / Re: Two Weapon Fighting
« on: July 05, 2012, 07:30:34 PM »
I'm pretty sure this is in the text somewhere: unless you have a move that says otherwise, when fighting with two weapons your main benefit is having more range options: you take a sword and dagger so you can stab 'em at arm's length AND in close. No bonus damage, you're just giving yourself options (and a fallback when you get disarmed).

92
Dungeon World / Re: Minimum damage?
« on: July 05, 2012, 07:28:35 PM »
There's no minimum damage.

The ignores armor description should be clearer: only apply ignores armor if the magic really does not care about armor.

A spectral blade that passes through flesh and steel leaving it frozen (and painful) sure ignores armor.

Magic missiles are just projecticles of force, they get slowed down by armor like anything else.

Fire's still going to heat (and squeeze in) through armor, so fireball ignores armor.

93
Dungeon World / Re: Sanity
« on: July 05, 2012, 07:25:41 PM »
I think Adam just wrote our next Event right there.

94
Dungeon World / Re: a question about the example of play
« on: June 21, 2012, 08:17:28 PM »
It all depends on the fiction! We're going to be adding some margin notes to that example to cover stuff like this.

So those goblins are all charging together, right? It's one charge, so I let Ben spend one hold to redirect that one attack.

Attacks from multiple monsters together mean you reroll damage for each and take the highest result. d6 damage for goblins means 5 is a pretty great result.

Now all of this only applies when it really is all one attack. If those three goblins are coming from different directions? No way. If they're not helping each other? Nope. But when they really are attacking in concert it's one attack with damage rolled for each using the highest result.

95
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 11:42:51 PM »
Stras and I are talking more directly now.

The goal is to be able to store classes (no matter who made them) and output them to PDF. The goal there is that anybody can use the site to make a custom class and print it, maybe even share it, but that's all tangential. At this point we (or rather stras) is trying to proof-of-concept something that takes class data (in whatever format) and outputs a character sheet that looks somewhat like our new character sheets. From there we can start worrying about how to store that data, authentication, all that.

96
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 07:25:50 PM »
If you're down with Django and python that's my preferred approach (I have hateful memories of PHP) but hey, I'm open to anything. I toyed around with it just a bit today and it seems very possible.

97
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 05:48:24 PM »
Well, there's a pretty official suggestion: https://docs.djangoproject.com/en/dev/howto/outputting-pdf/

I'm leaning towards django since (1) I have more experience there and (2) that's what the prototype monster builder is in. I'm also glad any time I get to code python. That said, I'm not that familiar with server-side web design, so who knows.

98
Dungeon World / Re: Glorantha World ?
« on: June 19, 2012, 04:54:56 PM »
I'm totally unfamiliar with Glorantha except for playing Lord of Dragon Pass (or was the King of Dragon Pass? That one game that got re-released for iOS lately...). That said, here's some ideas:

If magic is that common it should probably be in the basic moves (since basic moves = things everyone can do). You could either make it a specialized Defy Danger or make a new move for it, possibly with the spells available being class dependent. Something like "When you cast magic bestowed by your training" or whatever.

Bonds are a great place to add cults. A bond should probably entitle you to some kind of bonus (maybe only usable one, like "mark off a bond to get aid from your cult as appropriate to your standing...") and an XP payoff ("...and mark XP").

99
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 04:50:46 PM »
What can I say, I'm hopeless about making stuff!

In fact, between the last two posts, I started looking for python PDF equivalents so I could work with django instead of PHP. Hmmm...

100
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 04:43:12 PM »
Seems doable, yeah.

stras, any chance if you have a prototype you could throw it up on github? I'm low on time at the moment (I'm getting married in just under two weeks) but sometime I'll have time to contribute.

101
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 04:38:21 PM »
Huh. Probably should have googled that and figured it out myself. Okay, time to give it a look. Thanks!

102
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 03:57:19 PM »
Stras, how do we style the headers in user inputed text in that process? (Or do we just not bother?) Like when the user adds a move called "I Like To Move It" how do we put "I Like To Move It" into the header font/style?

103
Dungeon World / Re: World of Dungeon - Translation
« on: June 19, 2012, 02:30:00 PM »
Wait a sec!

Dungeon World is all CC-BY. World of Dungeons belongs to John Harper, not us, so we can't apply that license to it. He's a pretty cool guy and I'd guess he'll be cool with it, but he's the only one who can give that permission.

104
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 02:28:38 PM »
jj, I looked at doing something similar, but ultimately ended up not having the time to put into it. It does seem entirely possible, but my expertise isn't really in web apps. (For those who don't know my day job is software development, but I'm more in the client/app space than server-side.)

105
Dungeon World / Re: Please to make blank playbook in format I can use
« on: June 19, 2012, 12:37:50 PM »
I'm hoping that a template (and the fact that really they only need to write HTML) would work, but who knows!

The idea is that we'd have a template that looked like this:

<div id="Races">
Write you race options here. Use this as a template:

<h3>Elf</h3>
<p>You're all elfy and stuff</p></div>

That's still too complex for a lot of people, but WAY easier than asking them to already have InDesign.

I've messed with a Word template but just haven't been able to get it to work to anything close to the same standard. Then again, I'm not a Word guru.

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