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Apocalypse World / Re: Apocalypse World 2nd Edition
« on: August 04, 2015, 04:35:57 PM »I already started playing hacked AW2E in weekly games. It is Great fun. I am interested in seeing how the other changes end up, and of course, will be adding the book into the collection regardless.
I never did have any issue understanding the potential of the base moves though. I'm really not sure which part confused people in AW1E. Looking forward for the new rule-pieces to chop up into other stuff >:D
After John Harper explained seize by force as "when you're more interested in what the other(s) got, instead of what they can do" it clicked. The other moves are great, though I needed to play to understand how play (i.e. fiction) dictates what moves are rolled.
I really love the change-stat-moves, but I think I'd like more moves for at least Cool and Weird, though I realize that awesome campaign-defining moves help roll for those stats were the moves are substituted.
I've been trying to find these John Harper explanations of Seize by Force I keep hearing about and I'm having a hard time, could you give me a link to them?
It's the first google hit for "john harper seize by force" ;)