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Messages - Ereshkigal

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Apocalypse World / Something about harm that i never understood
« on: November 10, 2013, 10:43:13 AM »
I need some clarification about harm since next session my PCs want to assault an enemy gang.

When two gangs fights, the bigger gang inflicts more damage and suffer less damage. And that's easy.
When a single person fights a gang, the gang inflicts a lot more damage and suffer far less damage. And that's easy too.
When a gunlugger with NTBFW fights a gang, it's the same as the first case. Ok.

Now the troubles:
1)When two or more PCs fights a gang with different weapons, how much damage they inflict to the gang?
2)When a gunlugger with NTBFW and some other PCs fights a gang, how much damage they inflict? Are they considered a medium gang?
3)When a chopper and his gang plus a gunlugger with NTBFW fights another gang, what happens?
4)When 2 npcs open fire on a single PC and they inflict harm as estabilished, how much is that harm? Is the sum of the two weapons? But if that's the case, isn't this damage BIGGER than the damage a gang would inflict? Or you should use the gang damage even if they aren't a gang?
5)When a gunlugger with NTBFW fights a gang, is always considered a battle if the conflict is open? (i.e.: not an aggro or something done by stealth but guns against guns) If not, when it's not a battle?

Apocalypse World / Re: Seize something by force and creativity
« on: October 22, 2013, 08:31:56 AM »
Yeah you are right about the harm move! Thank you!

Apocalypse World / Re: Seize something by force and creativity
« on: October 21, 2013, 02:54:09 PM »
Sometimes i would like my npc to react to seize by force not by exchanging harm but doing something different: run away, hold the PC in an arm lock, throwing the antidote into the fire and so on... Ofc if the PC takes definitive hold of something, you can't do that but otherwise could you? Or you just have to exchange harm as estabilished?

Apocalypse World / Re: Seize something by force and creativity
« on: October 21, 2013, 01:08:58 PM »
yes but that means that npc can only trade damage when someone is seizing by force?! It seems nonsense to me... and in the rulebook it's stated that a 7-9 is a partial hit regardless of the move used. So an NPC can basically do nothing to a pc seizing by force unless he rolls 6 or less? (almost impossible for certain playbooks... for example the gunlugger get hard+3 and +1 for following the read a sitch move, he can only fail on a snake eyes)

Apocalypse World / Seize something by force and creativity
« on: October 21, 2013, 09:49:28 AM »
Easy enough question i think... but i better explain it with an example:

Jeremy the brainer has used the violation glove in front of Grungi, an npc. After a while in a heated situation Jeremy wants to seize by force Grungi to use the glove on him. He rolls and fail, so the MC can make an hard move and this move could be "take away their stuff" and Grungi could take his glove, could "inflict harm" without taking the glove, could "activate their stuff downside" by ripping the glove or anything the MC likes since he can make a move hard as he wants.

But what if the roll was 7-9 or even 10+? Grungi could "trade harm" since seize by force makes PC suffer some harm, but could he lock Jeremy in a hold, or make him trip to run away or something similar that doesn't involve the harm part? Could Grungi throw Jeremy out of a window in the process to "trade harm for harm"?

So the question is: what an MC can do when a PC rolls 7-9 on a seize by force? Is the damage already the slightly worse outcome or you can add something more? (like if you roll 10+ you suffer harm as estabilished, on 7-9+ you suffer harm as estabilished plus a worse outcome, on a 6 the MC can make an hard move)

Apocalypse World / Re: Announcement: The End of Limited Edition Playbooks
« on: October 21, 2013, 01:14:56 AM »
Bought the playbooks but didn't recieve 'em :(

roleplaying theory, hardcore / Re: AW - When an MC should kill a PC?
« on: October 20, 2013, 11:07:17 PM »
That's not what i was really asking...

Let's take for granted that the MC (or me if you prefer) followed the fiction and that fiction should kill the PC because of his choices and actions: like for example a gunlugger who went straight ahead against an enemy warlord gang knowing he had like 10 times his firepower...

Even if you follow the fiction, players won't take well their character death.

Apocalypse World / Re: read a sitch and ambushes:
« on: October 20, 2013, 08:28:26 AM »
If the deputy survives (the chopper broke almost all his bones, and the gunlugger said he would kill him) he will become a Driver as the second character of our battlebabe :D

The situation evolved in a strange way to be honest... our Angel (a woman) seduced both the chopper and the gunlugger, had a threesome with them and made them promise to stop their childish behavior using sex as a leverage. It seems it worked out, except for the part that the Angel was the Battlebabe fiancee (well, he was using her while she was in love with him) and she had to tell him because she was feeling guilty (because 15 years before she made the same mistake and got pregnant).

Now is the battlebabe that wants to kill both the chopper and the battlebabe... but this time in cold blood, not in a heated fistfight.

I think this group is shortlived. :D

Apocalypse World / Re: read a sitch and ambushes:
« on: October 19, 2013, 01:44:50 PM »
They were trying a way out as players but they couldn't as characters.

Apocalypse World / Re: read a sitch and ambushes:
« on: October 17, 2013, 08:09:38 PM »
It was all IC (they are good friends in real), but it was only the third session! It would have been a pity if one died so soon...

Apocalypse World / Re: read a sitch and ambushes:
« on: October 17, 2013, 08:23:34 AM »
Yes, he seized by force the chopper all the way and won. He harmed the chopper, i harmed him with his gang and because the gang didn't follow the chopper orders, he made an example of them.

Apocalypse World / Re: read a sitch and ambushes:
« on: October 17, 2013, 07:43:42 AM »
Well the phrase "i wanted an npc to knock him out" was AFTER he decided to challenge the chopper to a fight, doing it inside his night club, doing it while all the gangers screamed at unison "boss! boss! boss!" while encircling them, after he punched the chopper twice and said "if you don't back down, i'll kill you", after the chopper refused to back down saying "you have to kill me so, because i'll never yield", after he started bending the fingers of the chopper and bringing him to his knees and saying "now you have to humiliate yourself in front of your gang or you'll die here".

At that point, the logical consequence of all those actions in my mind was: the loyal npc takes the matters into his hands and tries to knock the gunlugger out. Did i have to use a soft move here? Perhaps, but then 1 or 2 PC would have died there. If the chopper survived because the gunlugger turned to the new threat, then the gunlugger would have died because 10 or more ganger would have killed him. If the chopper died at the hand of the gunlugger, then the gunlugger would have been dead also because of the gangers.

So i thought, to be a fan of the chopper and the gunlugger maybe the best move is to knock the gunlugger out and let the NPC take all the blame.

roleplaying theory, hardcore / Re: AW - When an MC should kill a PC?
« on: October 17, 2013, 07:29:16 AM »
Yes and that's the answer from rules standpoint. But what about what happens next? Players don't take their characters' death well...
How do you make them understand it was because the fiction demanded so?

roleplaying theory, hardcore / Re: AW - When an MC should kill a PC?
« on: October 16, 2013, 03:21:47 PM »
No one? I thought this would be a hot topic...

roleplaying theory, hardcore / AW - When an MC should kill a PC?
« on: October 15, 2013, 02:49:59 PM »
The MC should be a fan of the characters so it is hard for me to decide when the time for a character it's over. It's a difficult decision because not every player can handle the death of a beloved character and most of the time when a player loses a character unwillingly also loses some of the will to play that particular game.

In my particular situation i've a player who almost always do the worst possible thing in every situation because he wants an escalation in violence. Seems fine at the first glance, but every one (other players included) in my AW started to hate him and he made very powerful enemies (i.e.: he declared a war against a warlord with 300 well armed thugs by killing 6 of them and sending back to the warlord parts of them, signign the murders using their blood as ink). Now, ofc i won't kill him right away as a move because it wouldn't be interesting, but if i have to be honest with myself and the warlord (that he created when i first asked questions in the first session), he should die in his sleep pretty soon.

So, when enough is enough and you should kill a PC?

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