Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chroma

Pages: 1 2 3 [4] 5 6 ... 18
46
Apocalypse World / Re: Last Child playbook (again)
« on: July 09, 2012, 12:59:05 PM »
Can you post the trifold version you made?

Sure!  Just have to clean it up a bit as I rushed to get it into the (predicted) campaign finale session.

Do you, by chance, have a larger picture of on the front?  Had to simply blow up the one in your pdf and it's a bit blurry in the larger size.  My email is in my profile.

47
Apocalypse World / Re: Last Child playbook (again)
« on: July 09, 2012, 08:14:41 AM »
The Last Child showed up in my "Depth of Life" campaign yesterday... and helped bring it all down in a glorious conclusion!

People were really intrigued by the playbook and Meridian, the young girl who whispered into the ear of her electronic doll which then pronounced dooms in a cheerful voice, was suitably cool and disturbing and different to have quite an impact in the single session she played in.

Thanks again for making this more readily available, Johnstone!

(I converted it into a tri-fold for my group as that's the way we like to play!)

48
Dungeon World / Re: The Psion - My First Try
« on: July 06, 2012, 11:55:46 AM »
Thoughts:

Psychic Fist/Soulblade - As long as you have Focus, your unarmed attacks work as weapons (hand).  When making a Hack and Slash Move with your Psychic Fists/Soulblade, on a hit you may spend one Focus to ignore armor, in addition to the other rules for Hack and Slash.

That's pretty powerful... perhaps instead of full on "ignore armour" something like "gains piercing equal to your level -1" or such...

49
Apocalypse World / Re: Portuguese Translation: Request for Lumpley
« on: July 03, 2012, 01:32:26 PM »
Looks pretty cool to me!

50
Dungeon World / Re: (not so) New Races & New Race Moves
« on: June 28, 2012, 07:41:28 PM »
Did someone ever took a race without bonus in your games?

Yeah, I'd be curious about this, too.  It feels very strange to me.

One of my players wanted to play a Half-Elf (decision based on being the child of his half-elven character from a previous D&D campaign), and went for it in Cleric, even without a bonus... will probably give him a custom one as the game continues.

Any suggestions?

And I do love all the options blooming in this thread!

51
Apocalypse World / Re: Last Child playbook (again)
« on: June 28, 2012, 10:31:45 AM »
WOOHOO!

Thanks for all your efforts, Johnstone!

What did you change/revise and what gave you the "breakthrough" to do it?

52
Looks like there's possibly a new horror hack in the works!  Anyone heard anything more about this?

http://realityblurs.com/wordpress/?p=4091

"tremulus is a storytelling game of lovecraftian horror.  Since the earliest parts of the year, I have allowed it to grow and gestate into something different from anything I’ve developed before or anything my studio has released. At its core, it is a pick up and play roleplaying game running on a modified design of Apocalypse World. You can get going in a matter of minutes—no more time than it takes to set up most board games—and each player needs only a pair of dice, a dossier, and an open mind.  The Keeper needs no dice whatsoever, only scratch paper, a pen, and a penchant for nightmare."

53
Dungeon World / Re: DM Playbook
« on: June 07, 2012, 12:47:18 PM »
Will these be legal tri-folds or letter-sized documents?

I *LOVE* me some tri-folds... it's so much fun fanning out pamphlets when starting a new game...

54
Dungeon World / Re: Dungeon World Beta Download?
« on: June 04, 2012, 11:30:06 PM »
You actually have to be a member of the Adventurers' Guild to get access to those files.

Simply post an actual play report using any version of DW and email a link to them fine lads and they'll hook up your account for access!

55
First off, well done and good luck with the Kickstarter!  Gonna have to scrape together some coins to get more deeply into that!

Now, perhaps I'm blind, but I can't seem to find any first session/fronts worksheets in any of the pdfs I have.  What am I missing?

Thanks for any help!

56
Dungeon World / Re: [AP] Playing with youngsters
« on: May 29, 2012, 02:29:44 PM »
Thanks for the advice!

57
Dungeon World / [AP] Playing with youngsters
« on: May 29, 2012, 01:35:18 PM »
So, over the past few years I've been running RPGs for a group of teenagers (I'm well past being a teenager myself), showing them the ropes of roleplaying games, starting with D&D, Call of Cthulhu... old classics... and then also showing them stuff like Lady Blackbird and DitV... good times! 

Before the group went its separate ways last Fall, as they started going to college in scattered cities, I ran a six session AW campaign for them... and they loved it!

They're all back for summer break and want to get in some more gaming with me... they wanted to go back to their "roots", the first adventures they'd played... the (sinister) Saltmarsh trilogy... but with a twist, playing the kids of their original characters in a "20 years later" type, and I thought it would be great to see if Dungeon World would be up to the task!

Last night we played a one-shot using the Red Box rule set pdf, plus Paladin from the $5 thing, and set off to explore the Hall Beneath the Hill in a quest to uncover the Bloodstone Idol!

Friar Hawthorne, a mean and abusive Human Cleric who ran an orphanage and was looking to Goblin slaves, was joined by reclusive and bookish Myke the Elven Wizard, who was seeking answers to ancient mysteries, with Gregor a grizzled old Human Fighter, looking to prove himself one last time, and the young, fresh, and eager Favious the Human Paladin new to his holy calling.

Bonds went well and tied the characters together nicely, with both Hawthorne and Gregor thinking there was no way Myke would survive the quest, while the Elf thought he'd be able to teach the old warrior "a better way" of doing thing, and Favious respectful of Hawthorne's... dedication, but also worried for his soul.

There was some exploration, some fights (including against a Ghost, which the Paladin used his Lay On Hands to "heal" its tortured nature), and a lot of spell casting ("If I roll a 10+ I can cast it again?!  COOL!").

Most of the moves flowed fairly smoothly from the fiction, though there was often the feeling that one only had to say the name of the move to do it rather than "what you were actually doing", but that's easy to correct.  The only basic move that this seemed a problem for was "Spout Lore" as it wasn't always obvious how to tap into that "character knowledge" without falling back on something like, "I remember reading about something like this at Wizard school...", so how do other people engage that move in play?

So, I'm hoping to start of this "Children of Saltmarsh" thing for the summer and would love to get access to the latest Beta so we can explore all the classes and such.

What do I do next?

58
What would you do instead as MC?

The tank doesn't come back...

1) Maybe they start hearing rumours about it rumbling around hitting other places, but it doesn't show up again... then the PCs can hunt it if they like...

2) Or maybe they hear about other places getting threatened by other tanks... and there's some warlord out there who's found herself an armoury and is gonna flatten every other holding... unless they become her subjects.

3) Someone shows up talking about this tank they saw out in the wasteland that had been "Fuckin' ripped apart like a rotten fruit!"... so what's that all about?


What Threat/Front does the tank come from/represent?  Or was it just an off-the-cuff thing?

59
Apocalypse World / Re: Hot Hot PC on PC Action!
« on: May 04, 2012, 07:45:42 AM »
What's the difference between the last 2 examples?

In the first one, the two PCs are just shooting at each other, there's nothing more to it.

In the second, there's the implication (which a question or two from the MC could certainly clear up) that Player 1 is shooting with the intent to shame or socially damage Player 2's character in addition to killing them.

That's why it's always so important to really understand and pay attention to the concept of "to do it, do it"... sometimes it's obvious, but sometimes there's nuance... which can really change which moves are coming into play.

60
Apocalypse World / Re: New Playbook: The Turncoat
« on: May 03, 2012, 10:55:43 AM »
Looks awesome!  I'll be putting it into the mix!

One thing:

To mix up the required stats just a bit and to prevent, essentially, the duplication of "Eye on the door", why not have "In the wind" be based on Sharp instead of Cool?

Pages: 1 2 3 [4] 5 6 ... 18