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Messages - Chroma

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16
Apocalypse World / Re: [RoD] Season's greetings...
« on: December 05, 2012, 04:32:57 PM »
A Very Domino Christmas

That night all the Lepers sat 'round the fire,
Waiting for Pij to go fetch a spare tire.

There was a long silence before their boss spoke,
And Domino said, “So uh, how'd Sorrow croak?”

The Lepers all answered with one vacant stare,
Until Scabs replied, “Eh, who the fuck cares?”

Then Stein interrupted, for really no reason,
And said, “I found this book on the Christmas season?”

Domino nodded, and gave a slight smile,
Then said, “You gonna be around for a while?”

“We ain't got nobody hot on our trail,”
“So why don't we relax, and I'll tell you a tale.”

Everybody got quiet, they all understood,
He was not to be fucked with, nobody could.

“Alright you fuckers, now lend me your ears.”
“I'll tell you a story you'll remember for years.”

Twas the night before Christmas and all through the Commons,
Not a Leper was stirring, not even Gonzales.

Security sauntered 'round without care,
In the hopes some dumb fucker would even dare.

I jolted awake thinkin' something amiss,
Only to realize I just needed to piss.

As I stumbled outside I looked up at the ship,
And above was some geezer loosing his grip.

The fat man fell to the ground with a thud,
But on closer inspection I didn't see blood.

Nearby was a sack and a large broken sleigh,
I picked up the bag and thought, “My lucky day!”

As I turned to drag off the bundle of toys,
I heard: “Wait! Those are for good girls and boys!”

It seemed that the geezer wasn't quite dead,
So I pulled out my magnum and aimed for the head.

“Stop!” He shouted, evidently displeased,
“If you just wait I could cure your disease!”

“No cure for you if I end up dead.”
“But first deliver these toys in my stead!”

I waited a moment and considered my luck,
Only to shrug and say, “Eh, what the fuck?”

The old man gave directions and I listened well,
And then I departed to go raise some hell.

I picked up the sack, straining my wrist,
And then I took a quick look over the list.

There were few familiar names I could see,
However, I noticed one guy's name was Nee.

I ran up to the med-bay and said: “What's up Doc?”
Then I opened my sack and I gave him three stock.

As I tossed the equipment right into his face,
I looked into his bedroom, and I noticed Grace.

“What the hell's with the Leper?” She said in a tizzy,
I smiled and said, “Now don't make yourself dizzy.”
I pulled out a handbrake, only partially gnawed,
I threw it and said, “Apply this you dumb broad!”

I took off before they could even react,
Which is good, by the look of things they might have attacked.

I jumped on my bike and turned for Highroad,
Hoping this trip would lighten my load.

At the gate I was greeted by none other than Doyle,
So I thought, “What the hell?” and threw him some oil.

Inside I saw Mekkan, all decked out in camo,
So I opened my bag, and gave him more ammo.
Then Kessler walked up asking: “Something for me?”
But I glanced at the list and saw that he'd been naughty.

I shrugged and said, “Maybe next year, dear friend.”
Then I hightailed it out, bullets grazing my head.

There was one other place I needed to go,
The Distillery, the source of the wasteland's woe.

As I entered the city, it was then I saw Arty,
She wasn't exactly the life of the party.

I said, “So Arty, I heard you like beating your kin.”
“I got something for you to dole out discipline.”

I reached into the sack and pulled out a stick,
I said, “If this doesn't do it, just give 'em a kick.”

My last present was for Marilyn, that horrible person,
“Here have this lozenge, hope your throat doesn't worsen!”

I then headed home, sick of running around,
However, the fat-ass was nowhere to be found.

I saw something above in the corner of my eye,
Then I discovered the geezer was up in the sky.

“You've done a good job,” his voice rang like a choir,
“But I can't cure your disease, I'm pretty big liar.”

I yelled and screamed and shot in the air,
Eventually though I just didn't care.

“If I can't inspire love, then I'll inspire fear!”
“So merry fucking Christmas, and a happy new year.”


17
Apocalypse World / [RoD] Season's greetings...
« on: December 05, 2012, 04:32:08 PM »
...before season's beatings...

I've been running a tight little five person Apocalypse World campaign called "River of Dust (Ocean of Tears)" that just finished its seventh session with the brutal death of the Hocus... beaten to the brink by the Chopper's gang and left to die by the Angel who hated "her"... and who held many secrets concerning the Skinner's family...

In the spirit of that aftermath, two of the players put together a heart-warming holiday song, thank you Eric and Savanah, the players of Domino and Grace respectively!  I hope the rest of you can enjoy it as well...

PCs

ArtemisGunlugger: a thin, bony woman decked out in hi-tech body armour and weaponry… linked to Sorrow for some reason…
DominoChopper: sturdy guy with weary eyes, leads a diseased scavenger gang called The Lepers
EileenTouchstone: weary woman in a patchwork burlap cloak, her eyes are calm as she speaks of “equality”…
MekkenFaceless: guy in green/brown camo, wears a gasmask, but never seems to breath... whirs faintly though
Nee SetterAngel; bald-headed, brushy-bearded younger man who is happy and helpful… and extremely curious…
GraceSkinner, a blue-eyed beauty bedecked in exotic tattoos and luxe wares, wields a celestial voice
SorrowDEAD, Hocus: the white-masked, lanky leader of the Court of Tears, bedecked in formalwear he/she holds court at Haven

NPCs

Doyle – Kessler’s duster-and-cowboy-hat-wearing spokesman, cool and calm
Kessler – the leader of Highroad, looking to take over more
Gonzales – the fastest Leper, natch!
Pij – a Leper that’s always scratching his face, scattering flakes to the wind
Scabs – a Leper that smells like rot and ashes
Stein – chattery little shit, most reliable Leper though
Marylin – Grace’s missing mother, seems she got a new voice… a mechanical one…

Places

THE COMMONS - A rusted cargo ship run aground in a dry river bed that slices through the city… big market… but filthy and decadent
THE DISTILERY– holding that has water collection as its raison d’être
HIGHROAD– a well defended holding built up on the top of an old highway interchange

Enough preamble, now on with the show!


18
Dungeon World / Re: Disarms, Trips and conditions in general
« on: November 28, 2012, 07:42:25 PM »
How do you handle PC vs PC combat? Let's say there's a huge royal tournament for heaps of gold and two of the PC fighters end up in the finale.

I'd say that warrants a whole new thread as it's a topic not really reflected in the subject of this one! 

19
Dungeon World / Re: Disarms, Trips and conditions in general
« on: November 28, 2012, 02:34:11 PM »
Second... As DW doesn't have rules for being prone/defenseless/etc, what would leaving oneself open mean? Defy Danger check required? I guess that could work, but if Devy Danger is required, then there's no point asking what the character would do, is there?

You always ask what a character is going to do!  If you don't know what they're doing, then you don't know what, if any, moves are being invoked.

If the player says, "I keep attacking the barbarian", it might make the move a Hack and Slash with the wolf doing the damage, if they say "I guard myself from the wolf", they may be Defending, if they say, "I tumble past the wolf to strike the barbarian in the back!", that might be a Defy Danger.

As to the punch, it may not even do any damage at all, it's just "showing signs of an approaching threat", i.e., even without a weapon, this guy still has some fight in him.

Heck, I'd consider all of my examples to be "showing signs of an approaching threat" that, if the player ignores, can provide some hard follow-ups.

20
Dungeon World / Re: Disarms, Trips and conditions in general
« on: November 28, 2012, 01:33:09 PM »
Can you bring me an example "danger" that makes sense to you for a disarming situation, but still warrants a basic success, as 7-9 is supposed to?

"As you strike the Captain's sword from his hands with a flourish all eyes are on you... they've just realized you're the most dangerous woman in the room... what do you do?"

"You'll be able to knock the barbarian's axe from his grasp, but you'll be leaving yourself wide open to his wolf companion's bite... what do you do?"

"He's lost his weapon, but, unexpectedly, punches you with his gauntleted fist!  What do you do?"

Do those work for you?

21
blood & guts / Re: Why the 12+? Why not 13+?
« on: November 28, 2012, 11:02:40 AM »
I've put out first session love letters that set the advanced moves at 13+ for some of my games and it's always been well received and caused no issues; makes for some amusement when people shout out "THIRTEEN!"


22
A very nice and welcome addition!

Thanks for all your efforts!

23
Apocalypse World / Re: Another Go Aggro / Manipulate debate
« on: October 04, 2012, 10:52:21 PM »
That's how I think about it too. It's not "do X or I shoot you!" It's "I'm shooting you because you aren't doing X." Then, if they decide to start doing X, well you stop with the shooting.

Happened as a perfect example in my game today.

An NPC heavy drew a gun on the Hocus and the Chopper said, "I blow her arm off with my Magnum"... hits a 10+ and the heavy decided to back down and keep her arm.

24
Hurray!

tremulus was successfully funded and then some!  Congrats to the folks at Reality Blurs!

25
Apocalypse World / Re: Another Go Aggro / Manipulate debate
« on: September 25, 2012, 09:07:26 PM »
It makes sense, yes. I 100% understand what you're saying. I just don't see where the moves support it. I can't see why it's bullshit to decide to pull your gun away at the last moment.

Simply put, if you haven't *ALREADY* decided to pull the trigger when you put the gun to someone's head if they don't comply, you're not going aggro; that's why it's "bullshit" to then pull the gun away if they don't comply... you're trying to have your cake (high Hard) and eat it too (avoid the consequences of using a high Hard).  Using Hard means you're willing and able to kill; you're using violence to get what you want.

If you're only using the threat of violence, you're manipulating: Do what I want or I (might) kill you; that defaults to using Hot and allows you to bluff or have a "take back" as it were.

26
Apocalypse World / Re: The Maelstrom Demands To Know
« on: September 18, 2012, 10:25:22 PM »
Do you usually list the maelstrom as a threat? I guess It could be an affliction in this case: Condition or Sacrifice?

I've had the Maelstrom as a complete Front at times, depending on its strengths and desires and abilities, so it can really depend.

My favourite questions from the Maelstrom:  "What was the last thing your dying lover said to you?"  followed by, "And how do you feel about not being able to remember that?"  Was some deep stuff!

27
Apocalypse World / Re: In depth combat: more rolls=more dangerous
« on: September 18, 2012, 06:32:51 PM »
Essentially, the more rolls we make the more opportunities for hard moves and therefore damage. Can someone clarify this?
If taking each piece of the bunker is significant to the characters, then, yes, it *is* more dangerous!  It all depends on what the characters are doing. 

If it's "We're taking the bunker", then it's probably one roll, but if it's "First we're taking the gate, to make sure no one gets out, then we're rolling in and clearing out those freaks!" it's probably at *least* two rolls, but the player should be warmed/offered an opportunity here just so they know the risk.  More rolls also means more chances at experience if you've got the right stats highlighted!

The damage received also depends on if the character is using gangs, if other PCs are participating, and their position in the conflict.  As well, depending on the results chosen by the player, harm may be greatly reduced.

Finally, if the player wants that "fine" of detail in their combats, I'd recommend looking at the optional battle moves as a better approach than rolling multiple Seizes.

28
Hey Phey!

I know we've chatted a bit about this stuff from a game perspective, but I don't think I've brought up my one meta concern: Lucasfilms is *really* protective of their copyright and trademarks so a project like this could really see some cease and desist heat from people with deep pockets.

Anyway you can make it a more generic space fantasy hack?

29
Apocalypse World / Re: [AP] Shining Star
« on: September 12, 2012, 04:33:03 PM »
.but more important is that he just started MC'ing his regular RPG group - they went bonkers for AW and can't get enough!!!!   : )
Isn't that what we've been trying to tell them all along? *laugh*  Nice to know more brains have been opened!

30
Apocalypse World / Re: [AP] Shining Star
« on: September 12, 2012, 02:58:01 PM »
Sounds awesome guys!

I'm sad I can't be a part of it, but it's nice to know I leave a legacy of Apocalypse World spread behind me!  Er... or something... 

Looking forward to reading more!

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