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Messages - Chroma

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31
Apocalypse World / Re: Last Child playbook (again)
« on: September 11, 2012, 08:57:08 AM »
I'm glad you like the Horseman. Occasionally I hear that people play my Heralds, but nobody ever writes up an ap and shows it to me.

Oh, you'll get yours, you'll get yours...  once I find a new group here in Ottawa!

32
Does anyone have any details on this? The Kickstarter page is sadly lacking in any actual information, as far as I can tell.

It's essentially a horror/suspense game in the Lovecraftian genre, based on the Apocalypse World engine.

I'm on the playtesting team, what kind of details are you looking for?

33
Apocalypse World / Re: Rule suggestion
« on: September 03, 2012, 11:50:11 AM »
And I was promising to make his world a living shithole.

So of course the guy gave in, cuz that would be an improvement on most AW living conditions... :)

34
Glad to see the target has been hit... it's all stretch from here!


35
Hey hackers!

For those of you who are into Secrets Man is Not Meant to Know, here's something you should know:

tremulus - the AW-inspired game of Lovecraftian horror now has a Kickstarter up.  Let's get those stars right and wake this Thing up!

http://www.kickstarter.com/projects/1227949612/tremulus-a-storytelling-game-of-lovecraftian-horro?ref=live

36
Minions, Inc / Re: The Minions, Inc. PDF
« on: August 17, 2012, 07:01:07 PM »
Please note this game is currently undergoing a major restructuring.  If you use the above rules, I recommend that ignore everything to do with the Minion Pool.

IT LIVES!  IT LIVES!  The Master's plan shall be completed!

I'm so excited... all I need is the next season of Venture Bros to begin...

37
Apocalypse World / Re: Rule suggestion
« on: August 16, 2012, 08:32:22 AM »
They can always choose to act Cool rather than Hot. To do it, you do it, right?
Whoa... I just got my brain opened... again!  It's obvious, yet insightful... I LOVE Apocalypse World!

38
Dungeon World / Re: Share Your One Line Game Starters
« on: August 03, 2012, 11:54:28 AM »
Looks like the map was half right, there's definitely Dwarven tunnels down here, but it looks like the "no traps" was wrong... the walls are closing in, what do you do?

39
Apocalypse World / Re: Making Sense of Brainer Moves
« on: July 31, 2012, 10:29:07 PM »
I'm wondering if this is normal or if there is something I'm missing here in how to handle this.

Now the Brainer has emotional leverage on Pellet for manipulating him into telling him other stuff... like where's the guns, f*ckwad?

Or simply using the threat of the Deep Brain Scan to go aggro and such.

Nobody in my games wants to get DBSed as it lays you out bare!

40
How did the hunting pack and collectors function in that game? Kids-as-condition might work, too...

As "collectors", the kids of the holding (a re-purposed football stadium) acted as a shadowy guild of snatchers and break-in artists, taking "shiny things" and then fighting over the spoils up in the rafters in stylized blood-fights that mirrored the adults' fighting pits below... the belief being that blood "spilt in an arena" was the only thing keeping the sun from doing out...

One of the PCs, playing a Feral Kid, was as member of the group and tried to steal from the Gunlugger to impress the leader (warlord) of the group... things got tense...  *laugh*

41
brainstorming & development / Re: Boldly Go: Star Trek hack
« on: July 15, 2012, 11:31:31 AM »
Both the Weird and the Hot thing will be fixed once I have a better handle on what to call them. The best replacement for Weird I've heard is Strange and I like your suggestion of Bold for Hot. In fact, using Bold for the Captain makes me a lot happier with her. 
I think for a Hot-like stat you could have something like "Passion" or "Emotion" with another stat like "Reason" as the Sharp/Smarts thing...

"Bold" would seem to cover some aspects of both Hard and Hot as I don't believe the stats have to map directly from AW, but may have different aspects they cover in a space/exploration setting.

42
brainstorming & development / Re: Boldly Go: Star Trek hack
« on: July 15, 2012, 11:27:41 AM »
I'm still working out what the fundamental scarcity is. I feel like trust and loyalty are the obvious ones but how do I reflect that?

For "fundamental scarcities" to propel threats/fronts look at the kinds of threats that come up in the shows.  Many can be grouped into categories like:

Hubris - "We can save them without breaking the Prime Directive."
War - "The Klingons attacked the Denarra colony! We must strike back!"
Corruption - "I assure you Section 31's actions are fully sanctioned..."
Assimilation - "Resistance is futile."
Mystery - "It's life, sir, but not as we know it."

Still trying to think of three more to make it a nice eight like AW... *laugh*

43
Warlord: Collector covered them quite nicely in my Red Skies campaign...

44
Apocalypse World / Re: Last Child playbook (again)
« on: July 11, 2012, 11:54:20 AM »
Nice job on the Trifold Chroma!

Thanks! You missed seeing it in play during the last session of Depth of Life on Sunday!

45
Apocalypse World / Re: An idea for Hardholds
« on: July 11, 2012, 10:55:10 AM »
Looking good P-lorn!  Maybe do it up in a layout like a little pamplet/tri-fold?

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