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Messages - lost_zeppo

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Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: August 22, 2013, 09:45:56 AM »
My RP society's going to be looking for people to run one-shots soon, and I've got an online group I can playtest stuff with outside of that, so I'd be happy to help out. :)

Apocalypse World / Re: Extended Mediography
« on: July 15, 2013, 02:58:57 PM »
Just finished reading The Gone Away World by Nick Harkaway and thought I'd mention it here. It's a bit wordy, but it definitely portrays a post-apocalypse which might offer some inspiration for MCs, especially in terms of potential psychic maelstrom-related effects.

Monster of the Week / Re: Looking for Playbook Ideas...
« on: June 24, 2013, 05:10:35 PM »
They all look like good concepts to me.

I've thought about a take on a horror writer, although my idea was to include a fair salting of The Dark Half, too.

Haven't read The Dark Half, but now that I'm working on the playbook, I find myself wondering whether to put a more spooky slant on the Writer, like Chuck from Supernatural.

Monster of the Week / Looking for Playbook Ideas...
« on: May 29, 2013, 05:39:43 PM »
Having committed myself to completing 23 creative projects by the end of the year, I thought it might be cool to do some custom playsets as part of that. Since MotW is currently the version of the Apocalypse Engine I'm most familiar with, that's probably what most of my playsets will be for. I have a few ideas in mind for MotW playsets, and there were a bunch of potential playbook pitches made in an older post, but I'd appreciate any other suggestions folks might have.

Here are the ideas I've got so far:

The Magical Girl: An MotW twist on this class of anime heroine. Given the implied tone of MotW this would probably be more in the style of Puella Magi Madoka Magica than the more traditional examples.
The Sole Survivor: The Sole Survivor and her friends were hunted by some kind of supernatural terror, and only she made it out alive. She came out of the experience hardened, and maybe just a little unhinged. Think Ash from Evil Dead, or the 'Final Girl' of any horror movie.
The Teen Detective: Based on the likes of Brick or Veronica Mars, the Teen Detective is a meddling kid of the hard-boiled variety.
The Tomb Raider: A modern day Indiana Jones, the Tomb Raider tracks down ancient and powerful artifacts and keeps them out of the wrong hands.
The Writer: Everybody wonders where the Writer gets his inspiration from, but none of them would suspect the truth: he's actually living it! Think Richard Castle, if he wound up following a monster hunter rather than a homicide detective.

Monster of the Week / Arcs: One or Many?
« on: January 14, 2013, 09:40:24 AM »
I'm working on coming up with the arcs for my campaign, but I'm not sure whether to do multiple arcs (one centred on each of the four hunters), or come up with one central arc and somehow weave a connection to each of the characters into it. How do other MotW Keepers do it?

Monster of the Week / Re: Two New Playbooks: the Beat and the Protege
« on: December 10, 2012, 09:11:22 PM »
Cool, thanks Mike!

Here's a link to the current draft of the Beat playbook, all it's missing is a cover image:

Monster of the Week / Re: Two New Playbooks: the Beat and the Protege
« on: December 10, 2012, 08:21:48 PM »
Need a bit of clarification here. One of the rules gives the character's unarmed attacks a profile of (1 harm/S harm hand). What's the normal profile for unarmed attacks then?

Monster of the Week / Re: Two New Playbooks: the Beat and the Protege
« on: December 10, 2012, 10:35:08 AM »
Yeah, it's sort of a combo reference of Buffy and a manga I used to read called Ranma Half.

Glad to help with officializing the Beat, the only other issue I've had so far is finding a decent image to use for the cover. For my own playbook (the Fugitive), I'm going to be commissioning an artist friend to draw up a cover for me, but I can't afford two commissions at the moment. :<

Also, those history options are so awesome it's going to be difficult to choose which ones to add to the book. :o

Anyway, I'll post again once I've got the initial draft of the playbook done. :D

roleplaying theory, hardcore / Re: IRC No Good for AW/AW-based hacks?
« on: December 05, 2012, 11:03:59 AM »
We've only really played one campaign since I joined the group, and that was one where the GM basically came up with all the setting and stuff. I don't know if they've previously played a lower-prep game with free worldbuilding, but I don't think so.

It's possible that the Flake's player just isn't used to/doesn't like that style of play.

I also feel that I haven't really been pushing hard enough with the questions during the session, mainly because this is my first attempt at an AW-based campaign and I'm not used to running it, so I haven't got a hang of asking the right kind of questions. That's a somewhat seperate issue though.

roleplaying theory, hardcore / Re: IRC No Good for AW/AW-based hacks?
« on: December 05, 2012, 10:44:13 AM »
Basically, the way the conversation went was as follows:

The Chosen's player asked if his character had a title in-game (like the Slayer), and I said, "Well, what do you think?"

Another player (playing the Flake) then responded that I should 'stop doing that', i.e. offering the player the opportunity to answer their own question.

I then explained that there was no fixed setting as such, that my job as Keeper was to ask them leading questions about their characters and the environment to build up a picture of the setting.

The Flake's player immediately responded with: 'that's stupid though[...]With an IRC game you need to have some planning to it'.

That was pretty much the extent of his argument and I was feeling too frustrated at the time to try and argue the point. But I spoke with another player, and she said she'd been thinking that maybe for IRC there needs to be a seperate world-building session.

roleplaying theory, hardcore / IRC No Good for AW/AW-based hacks?
« on: December 05, 2012, 08:49:29 AM »
I've recently started running a campaign of Monster of the Week over IRC with a group I've been gaming with for about a year.

Admittedly, I haven't been doing a great job of asking questions during the game to help build the world, but when I tried to do so one of my players got annoyed. I explained that part of running the first session involved me asking questions in order to build up a picture of the world and the people in it. The player responded that this was stupid, that with an IRC game the GM needs to do some planning beforehand. Afterwards, one of the other players agreed that perhaps we should have had a separate world-building session before starting the game off.

I need an opinion from more experienced Apocalypse World/AW Hack GMs who may have run over IRC before: do things need to be done differently for IRC, am I maybe not doing a great job of running things, or what? It's made me a little worried about how to continue the campaign. :<

I think I'm gonna take a crack at doing the Fugitive. I need an extra creative project to busy myself with over Christmas, so I'll see about putting a playbook together for that. :)

Monster of the Week / Re: Play Report: Pest Control
« on: December 05, 2012, 08:26:03 AM »
Definitely sounds like you had a good time. And yeah, my most recent one-shot was a bit more gonzo and humourous too. One of the characters was a Constructed that was basically a man-sized, humanoid musical instrument, powered by music. XD

Monster of the Week / Re: Your Inspirations?
« on: December 05, 2012, 08:18:49 AM »
For the opening scenario of my IRC campaign (which isn't getting off to a great start, quite honestly) I've modelled the vampires in it on a mixture of traits from vampires in Buffy, the Dresden Files and Ultraviolet.

As for general tone, I like my horror dark and with a slight edge of sci-fi to it, so I draw a lot off of the Cthulhu Mythos, and TV shows like Fringe, Supernatural and the X-Files. I like to add a bit of Joss Whedon-y humour as well, so I also draw from Angel.

Monster of the Week / Re: Two New Playbooks: the Beat and the Protege
« on: November 29, 2012, 07:19:55 PM »
Been putting together an 'official template' version of the Beat so that I can offer it as an option to my group, hope you don't mind Thnxbrvknight. Thing is, I just noticed it could use maybe three more History options.

One I thought of 'You've questioned them as a person of interest in a previous case. Ask them what the case was, and how they were involved.'

How does that sound, and does anyone have suggestions for other options?

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