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Messages - Ariel

Pages: [1] 2 3 ... 22
1
Monsterhearts / Re: Looking for a lost really nifty ref sheet.
« on: December 26, 2012, 08:14:51 PM »
There's a little ref package that came with the game?

Is that what you mean?

2
brainstorming & development / Sincere advice for hacking and fuckery.
« on: November 02, 2012, 01:32:26 PM »
If you haven't, go a play Vincent's other games a couple of times each.

I strongly recommend playing the Rock of Tahamaat and GHOST/ECHO (otherkind dice). You might get some stuff out of Dogs, Puppies or IAWA, but I think Rock of Tahamaat and Otherkind are both important to playing AW well.

I just played it (RoT) for the first time last weekend and I've been playing Apocalypse World on and off for three years now. And I finally just deeply grokked Moves and the relationship between the MC and the PCs.

I think it's also, after playing some Monsterhearts and a bunch of Dungeon World, that while Dungeon World is extremely successful (and I say this with zero malice; Adam is a personal friend) DW shouldn't have been an AW hack. And suffers for it. It's a great game, though, and remains my D&D emulator of choice.

Also, after a year of contemplation, the problems I'd been having with Eschaton are starting to be solved. Being solved because for that year I played other games. Like, card games, board games, computer games, (I also studied games being made, but that's another weirder thing) etc.

Just an idea.

3
Dungeon World / Re: Order Hireling?
« on: October 02, 2012, 10:55:35 AM »
THANKS!
You're the best!

4
Dungeon World / Order Hireling?
« on: September 30, 2012, 11:00:08 PM »
I see references to it in the text, but it's not a move in the current build.

Where/what/why?

5
Eschaton / Re: Citations and Quotations
« on: September 21, 2012, 08:58:03 PM »
"I know neither who I am nor what I want, but others say they know on my behalf, others who define me, link me up, make me speak, interpret what I say, and enroll me. Whether I am a storm, a rat, a rock, a lake, a lion, a child, a worker, a gene, a slave, the unconscious, or a virus, they whisper to me, they suggest, they impose an interpretation of what I am and what I could be."

- Bruno Latour

6
brainstorming & development / Re: dedicated hack forums
« on: September 21, 2012, 08:35:55 PM »
Merci!

7
Eschaton / The end of the world hosted by Johnstone and Orlando
« on: September 06, 2012, 10:19:32 PM »
Me and Johnstone are writing two games are are sort of one game that are sort of like maybe an anthology of games.

It's about the end of the world. It's about trauma. It's about hard-minded agents and surreal demons. It's some of those things, it's other things, it's none of those things.

Essentially, we're producing at least two games that share some common elements. Both mechanically and as he writes: 'This game is intended to cover the common ground between Bladerunner, Event Horizon, Solaris, and the works of William Gibson and H. P. Lovecraft."

One is Johnstone's tentatively titled "Black Seas of Infinity." Mine is I don't know, ???????, I guess. In BSI, you fight, perhaps nihilistically and desperately, to save the future against the seemingly implacable advance of the Eschaton. In the other, you surreally and poetically tackle the thematics of posthumanism: finitude, grief, extinction, desire, affect, non-subjectivity, incomprehension, etc.

Basically, it's the difference between The Borne Identity and Last Night. If both of those screenplays had been written by a collaboration between Lovecraft and Lem. Directed by Riddly Scott. Definitely with no budget to speak of.

The reason I say anthology at all, is because we're thinking about a sort of 'playset' style books, depending on the kind of apocalypse you want. Like Christian, Nanobots, Cthulhian, etc. Not entirely sure yet. It'll probably look like one and three halves of a game.

When either of the games have workable alphas, we'll post them here. You're welcome to mess around with anything we've already posted.

Please let us know how and when they break!

8
brainstorming & development / Re: dedicated hack forums
« on: September 06, 2012, 09:58:47 PM »
Hey, Vincent! Hey, listen!

Could you rename Bulwark to Eschaton and add Johnstone as an moderator?

No rush or anything, but we've been collaborating over email/google docs and I feel like in the near future it's gonna be as much his thing as it is mine.

Cheers,

9
Monsterhearts / Re: Skin: the (alternative) Mortal
« on: September 05, 2012, 12:02:50 AM »
Oh, Xander is totally a Queen.

10
Apocalypse World / Re: Last Child playbook (again)
« on: September 04, 2012, 11:58:58 PM »
You can drop it in right away.

Last week some one who's never played RPGs before, much less AW, picked-up the last child no problem. It's a great playbook. "Evil newsies" is what she went with.

11
Eschaton / Eschaton moves.
« on: September 03, 2012, 02:49:38 PM »
    [Working on this thing again. Striped down frames. Four stats, five moves (plus maybe a generic, statless, act under fire)]

    Another is any person, place or thing.

    When you traumatize another, roll fray.

    On a 10+, have them mark trauma; brutal, sudden and irrevocable.
    On a 7-9, instead they may choose one:
    • Evac from terrible you.
    • Reboubt their position.
    • Cause collateral.
    • Exchange trauma for trauma.
    • Comply with your sick heart.

    When you are traumatized, mark that trauma down. If another takes vantage of it, you take -1 or they take +1, as the case may be. All traumas effect the fiction and consistute the characters affects. Some traumas may worsen and cause that that character to die, or otherwise leave the narrative.

    When you want to recover from trauma, frame a scene with another where they help you heal and explain how you do it Give them a sync with you, and roll scar.

    On a hit, strike-out that truama. On a 10+, both. On a 7-9, one. You may either take a sync with them, or erase that trauma completely. When a trauma is striken, it is less volatile in the fiction and, rarely, you might take vatage of it for a +1. Traumas that are striken are refered to as scars.

    You sync whenever you stalk, seduce, manipulate, turn-on, gain trust with, or commit similar intimacies with another. This may occur in a scene framed explicitly for this purpose, retroactively, as a flashback, or in the heat of a moment. When you do with, roll vamp.

    On a 10+, sync with them.
    On 7-9, they can decide to either:
    • Have you both sync with one another.
    • Answer any one question of yours.
    • Take direct action based on your explicit desires.

    Sync may be spent to:
    • When traumatizing, have the victim mark trauma in addition to the outcome.
    • Interfere with their actions causing them to act at a disadvantage.
    • Aid in their actions, causing them to act with an advantage.
    • Ask them a single question.
    • When they must answer a question, you may instead answer for them.

    Whenever you beseech the eschaton to commit acts inhuman, impossible and graceless, tell the field what you desire and then roll moth. You may not refuse its gifts; your reciporicity is demanded in return.

    On a 10+, it fulfills your hearts dark desires.
    On a 7-9, as above but also, mark an additional moth.

    When you listen for echoes, roll moth.
    On a hit, you may witness distant events, either temporal or spatial, or ask a single question of another.
    On a 7-9, as above but also, mark an additional moth.[/list]

    12
    Eschaton / Re: Citations and Quotations
    « on: September 03, 2012, 12:20:52 PM »
    "A certain atmosphere of breathless and unexplainable dread of outer, unknown forces must be present; and there must be a hint, expressed with a seriousness and portentousness becoming its subject, of that most terrible conception of the human brain - a malign and particular suspension or defeat of those fixed laws of Nature which are our only safeguard against the assaults of chaos and the daemons of unplumbed space."

    -H.P. Lovecraft

    13
    Eschaton / Re: Citations and Quotations
    « on: August 31, 2012, 11:04:14 AM »
    "Don't wait to be hunted to hide."

    -Samuel Beckett

    14
    Apocalypse World / Re: Last Child playbook (again)
    « on: July 29, 2012, 10:05:24 PM »
    I have only fanish glee at Johnstone's work.

    Eeeeeeeeeeeeeee!

    15
    Eschaton / Re: Citations and Quotations
    « on: June 05, 2012, 07:55:47 PM »
    Some people, who consider themselves particularly clever - same who had to ask a century and half ago what Communism would look like - today ask us what our so-called "reunion on the other side of significations" might look like. Is it really necessary that so many bodies have never known abandon, the exhilaration of sharing, familiar contact with other bodies, or perfect peace of mind for this kind of question to be asked with such a knowing air? And, indeed, what point could there be the event, in striking out meanings, and in ruining their systematic correlations for those who have not carried our the ek-static conversion of attention? What could letting-be mean, the destruction of what stands between us and things, for those who have never noticed the solicitation of the world? How could they understand the reason-less existence (existence sans pourquoi) of the world, those who are incapable of living without reason?

    - Tiqqun, Introduction to Civil War.

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