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Messages - il mietitore

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The Regiment / Re: Alpha 2.0 feedback
« on: August 30, 2012, 02:35:09 PM »
Woah! Thank you for the GREAT answer!

Maybe I'm starting to understand the Battle Plans. I'll discover it tonight: probably we're going to upgrade to Alpha 2.0 our "Somalia '93" scenario. This means I'll try out again also the new moves: I'll tell you if it's all ok this time.

I read your post about the end-of-the-session checklist. Now it all makes sense.

About the bonds: I was referring to how you create them. The sheet says: "Create bonds with other PCs and NPCs." but I can't find the rules for that. Tuesday I used the same rules of the Alpha 1.0 (Starting Bonds: Choose another PC and take Bond+1 with them. Say how your bond was forged with them. With everyone else, you start with Bond-1.). Did I miss something?

The Regiment / Alpha 2.0 feedback
« on: August 29, 2012, 09:01:10 PM »
Ehya :D

Yesterday we had a one-shot of the new version of The Regiment alpha.

We had a lot of troubles, probably because there is some part we didn't understood well. Here are the problems we had:

1) First of all: the battle plans. We aren't sure about how do they work. Are they like a default plan? Must the players follow closely the methods? What sort of benefits grant the Considerations? How exactly are they introduced in the game? What happens if the MC simply tells the players a list of objectives like in the previous version, without considering the plans?

2) You don't roll to attack the enemies? A lot of the "cool stuff" I experienced in the previous games was a consequence of not rolling a 10+ in that move. I don't feel that rolling directly the damage can be so much interisting, since it doesn't give the possibility to add new things to the fiction.

3) The XP part mentions a "end of the session checklist"

4) How do you assing bonds?

5) What's the deployment?

Ehya ;)

other lumpley games / Re: Review of Murderous Ghosts?
« on: February 22, 2012, 05:31:35 AM »
Ehya :D

Here there is a review I wrote, but it's in italian. I tried to translate it with Google Translator, anyway, and it seems to work a bit.

I hope you'll find it useful ;)

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