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Topics - il mietitore

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The Regiment / Alpha 2.0 feedback
« on: August 29, 2012, 09:01:10 PM »
Ehya :D

Yesterday we had a one-shot of the new version of The Regiment alpha.

We had a lot of troubles, probably because there is some part we didn't understood well. Here are the problems we had:

1) First of all: the battle plans. We aren't sure about how do they work. Are they like a default plan? Must the players follow closely the methods? What sort of benefits grant the Considerations? How exactly are they introduced in the game? What happens if the MC simply tells the players a list of objectives like in the previous version, without considering the plans?

2) You don't roll to attack the enemies? A lot of the "cool stuff" I experienced in the previous games was a consequence of not rolling a 10+ in that move. I don't feel that rolling directly the damage can be so much interisting, since it doesn't give the possibility to add new things to the fiction.

3) The XP part mentions a "end of the session checklist"

4) How do you assing bonds?

5) What's the deployment?



Ehya ;)

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