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Messages - Ifryt

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I'm very interested in your conversions of classic D&D adventures to Dungeon World!

I'm in the middle of running U2 (converted by myself to DW) and I really would like to compare with your design (your U1 is excellent!)

I put on the internet my conversion of B7 "Rahasia" but it is a bit outdated, based on older version of DW.

Oh, and I much prefer a one-sheet format that's based on the adventure rather than a  notes to be used with original module.

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Dungeon World / Re: What class moves have you had trouble with?
« on: April 26, 2012, 06:25:19 AM »
I wrote about it earlier: http://apocalypse-world.com/forums/index.php?topic=2472.0
but here it comes again. I also think about the ranger more as a hunter - with an animal companion and bow tricks - not as a dual weapons wielding warrior. Please, give  us some ranged tricks for ranger.

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Dungeon World / Archer moves for Ranger
« on: March 27, 2012, 08:00:31 AM »
One of my players noticed that there are no advanced moves for building an archer. Of course, the Ranger gets Called Shot, but it is it.

What do you think about adding advanced moves for archers, for example:

Bow mastery: When you shoot an enemy with a bow, add an extra 1d4 damage.
(And another move for levels 6-10 increasing added damage to 1d8.)

or/and

Seeking armor holes: When you shoot an enemy with a bow, your arrows get piercing 1. (And another move for levels 6-10 changing it to piercing 3.)

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Dungeon World / Re: The new character sheets...
« on: March 26, 2012, 07:53:38 AM »
I think the same as Mike here. Character sheets would be better without an illustration (or with much smaller). The previous look made easier for players to make a character.

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Dungeon World / Re: Within the Devil's Reach
« on: March 12, 2012, 08:03:11 AM »
Maybe you should post on ENworld in this thread: http://www.enworld.org/forum/news/319510-gathering-kickstarters.html

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Dungeon World / Re: Con-Quest 3, Saturday 14/04, Assembly Rooms, Derby, UK
« on: February 29, 2012, 06:41:37 AM »
For your consideration, I also propose module prepared by me: Rahasia based on the classic D&D adventure. It has a bit more of a plot than excellent Marshall's modules, so it depends on what you prefer. I quite successfully ran this module twice during a gaming convention in Warsaw, Poland, where I live. Both times it took about 3 hours to play (plus preparing characters for players and explaining rules).

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Dungeon World / Re: HPs on PCs
« on: February 29, 2012, 06:30:18 AM »
I like the system proposed by you, Quizoid. Smaller differences in HP between levels would be better.

The way it is now is derived from Dungeons & Dragons. , I suppose, authors don't want to stray too far from it.

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Dungeon World / Re: Defy Danger / Hack & Slash Question
« on: February 29, 2012, 06:24:33 AM »
It depends on what 'it' in 'I smack it' means - the goblin or his spear. If the goblin, then it is 'Hack and Slash'. If the spear, thus trying to disarm goblin, then 'Defy Danger'.

In general Defy Danger / Hack & Slash split depends on the intention of player attempting the move. Whether he wants to damage opponent (H&S) or only to make some other tactical move (DD).

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Dungeon World / Re: Starting HP in Dungeon World Beta 1.1
« on: February 28, 2012, 05:42:22 AM »
Ok, so the Constitution score is added to starting HP. But don't you think that now there is a problem that only the Constitution score matters and for the rest of stats only modifiers?

In a few sessions I ran most players put their 15 into Constitution (that has the same modifier as 13).

Maybe it isn't a big deal, but I'm interested in your thoughts about it. :)

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Dungeon World / Re: B7 Rahasia for Dungeon World
« on: February 22, 2012, 07:13:09 AM »
Ok, I modified the starter a bit. Changed questions, added background.

Starting play with questions is, I think, the best way for including players' choices and not spending too much time on standard issues (a tavern, a dark robed stranger giving quest etc.) Preparing right questions is art. :)

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Dungeon World / Re: B7 Rahasia for Dungeon World
« on: February 21, 2012, 03:53:19 PM »
Yes! Your version of the questions is clearly better! If you don't mind, I'll swap them in the file.
And I'll add a short paragraph with the most important points of the plot.

The fight with the bone golem can easily be avoided if PCs are wearing monk robes. :)

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Dungeon World / B7 Rahasia for Dungeon World
« on: February 21, 2012, 10:14:33 AM »
Inspired by excellent starters (by Marshall Miller and others) I tried adapting classic D&D adventure B7 "Rahasia" by Tracy & Laura Hickman.

"Rahasia"

Monsters' stats are not made according to 1.1 guidelines - just what I thought was ok.
(Those guidelines in the current form are out of range in most cases. I read discussions in this forum and decided to ignore them for now.)

During last weekend I playtested this starter twice at the local convention in Warsaw (once with people playing rpg for the first time). It was quite ok, although of course I didn't use all the material from the starter.

I also made Fronts from this starter. I haven't included them because of the lack of space and I thought they are less important than other things.

Fronts are:
1) Guardians of the Temple (traps, Gargoyle, Gelatinous Cube, Bone Golem, Ular-Taman)
2) Rahib and Siswa (Rahib, Siswa, Black Panthers)
3) Witches and their minions (Skeleton, Giant spider, Karelena, Solorena, Trilena)
4) Others (bandits, elves, prisoners)

So, what do you think about it? :)

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Dungeon World / Re: Last Breath
« on: February 20, 2012, 07:06:53 AM »
In my games Last Breath don't result in dealing directly with Death impersonated, but rather some extraplanar forces - depending on the adventure - that are in some way connected to Death. For example, specific ghost, death goddess or in my "The Goblin Hole" (based on the starter by Marshall Miller) it was collective consciousness of cavern rabbits.  :)

This way each bargain with Death is a separate thing, related to the current adventure. Multiple deals are not a problem because they most likely are concerned with very different issues.

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Dungeon World / Re: Beta questions
« on: February 15, 2012, 04:34:50 AM »
To solve problem with XP from Parley, maybe there could be set limit on how much XP you can get? For example, max 1 XP from Parley per player in one session. Keep carrot for the first time, and no carrot for future cases in this session.

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Dungeon World / Re: Beta questions
« on: February 13, 2012, 05:18:12 AM »
In Beta we get experience for two things (alignment being third): playing bonds and playing dungeon crawl (awarded with questions at the end of session move). I agree with Mike that these are two different directions. But I don’t think it is such a bad thing. I prefer my DW open for different playing styles. Sometimes we want simple hack & slash, sometimes more exploring relations – and usually some mix of both. I would even modify questions at the end of session move to be more related to the actual adventure  - for example, how party dealt with the dangerous situation – it doesn’t have to be a big monster every time.

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