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Topics - Ifryt

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Dungeon World / Archer moves for Ranger
« on: March 27, 2012, 08:00:31 AM »
One of my players noticed that there are no advanced moves for building an archer. Of course, the Ranger gets Called Shot, but it is it.

What do you think about adding advanced moves for archers, for example:

Bow mastery: When you shoot an enemy with a bow, add an extra 1d4 damage.
(And another move for levels 6-10 increasing added damage to 1d8.)

or/and

Seeking armor holes: When you shoot an enemy with a bow, your arrows get piercing 1. (And another move for levels 6-10 changing it to piercing 3.)

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Dungeon World / B7 Rahasia for Dungeon World
« on: February 21, 2012, 10:14:33 AM »
Inspired by excellent starters (by Marshall Miller and others) I tried adapting classic D&D adventure B7 "Rahasia" by Tracy & Laura Hickman.

"Rahasia"

Monsters' stats are not made according to 1.1 guidelines - just what I thought was ok.
(Those guidelines in the current form are out of range in most cases. I read discussions in this forum and decided to ignore them for now.)

During last weekend I playtested this starter twice at the local convention in Warsaw (once with people playing rpg for the first time). It was quite ok, although of course I didn't use all the material from the starter.

I also made Fronts from this starter. I haven't included them because of the lack of space and I thought they are less important than other things.

Fronts are:
1) Guardians of the Temple (traps, Gargoyle, Gelatinous Cube, Bone Golem, Ular-Taman)
2) Rahib and Siswa (Rahib, Siswa, Black Panthers)
3) Witches and their minions (Skeleton, Giant spider, Karelena, Solorena, Trilena)
4) Others (bandits, elves, prisoners)

So, what do you think about it? :)

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Dungeon World / The Goblin Hole AP - The Rabbit Hole
« on: January 23, 2012, 08:34:14 AM »
On my blog I published Actual Play report of my first session of Dungeon World:
http://ifrytrpg.blogspot.com/2012/01/jaskinia-krolikow.html

It's in Polish, my native language. This way I can popularise Dungeon
World for a new audience. ;)

My session was based on "The Goblin Hole" module by Marshall Miller.
It went really good. All of players (including me) had much fun.

XP were based on highlights, and for us it worked great
- both players used all Basic Moves and gameplay was more diverse.

I had a little problem with Goblins as level 2 creatures - but in retrospective,
I could name monsters as something else (gnolls perhaps?) so it's minor one.
(With Goblins as 2 level creatures, starting PC had to make Saving
Throws, each time Goblin hit them.)

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