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Messages - Tael

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AW:Dark Age / Re: Impressions of the basic moves
« on: March 08, 2014, 12:14:16 AM »
Well, "claim your right" against someone doesn't have to mean you're saying you're the boss of them! Feudal systems involve two-way oaths and obligations, so it's perfectly okay for a vassal to claim his right against a king in certain contexts. "I've served you loyally but now my lands are threatened, I want you to lend me extra troops." "Tell Lord So-and-so to keep his grubby paws off my fishing villages, his claim to that piece of land is bullshit and everyone knows it."

AW:Dark Age / Re: Fates: a Dissenting Opinion
« on: March 07, 2014, 03:56:00 AM »
Hmmm... maybe even lose the option to retire to safety altogether?

Dungeon World / Re: Critique of AW
« on: July 15, 2011, 05:17:26 AM »
Frankly, and I had never thought to hear myself saying this, I think you may want to rethink your approach to the game. If you're "disinclined to take action" because it won't reward you with XP to roll for a stat that's not highlighted, or because the roll might fail, then you're not playing your character like a real person. Real people don't get to know beforehand what actions will reward them or provide learning experience (okay, "go to college" is usually a pretty safe bet) and they sometimes try to do things when the odds are stacked against them or when it's unquestionably against their immediate best interests.

A thought: might the traits + tags system from Lady Blackbird be made to work with an AW hack, in place of stats? I think it can!

  • if you really don't have a trait that's applicable to the situation, roll-1
  • if you have a relevant trait, roll+0
  • if you have relevant tags under that trait, roll+1 for each, up to a maximum of +3

Of course this means said hack couldn't contain any of those nifty moves that let you "roll+A instead of +B when making X move", but I think I can live with that.

Likewise, I can see how this could sometimes lead to debate at the table re: "my trait is totally relevant here!" but frankly, given the oft-repeated discussion of "so I shoot him, is that go aggro or seize by force or something that just happens?", I somehow imagine debate will happen even if I use the RAW...

I've done something like this for my hack, using the following two moves:

When you offer tribute to an organization, roll+intent. On a hard hit, take +1 favor with them. On a regular hit, choose 1 and take +1 favor only if you fulfill it:
  • officially join up with them
  • pledge your support for a dangerous mission
On a miss, somebody still doubts your dedication.

When you seek aid from an organization, roll+favor. On a hard hit, it's an honor to help or they owe you from back when. On a regular hit, they do it, but take -1 favor. On a miss, they can't or won't help you.

"Tribute" is of course stolen from Dungeon World, and comes in different flavors like support (commit troops, ships, food convoys or other large-scale resources to the cause) or knowledge (offer new research or old secrets that are relevant to the organization's interests). The design goal is that getting what you need to offer tribute will in itself require either committing substantial resources, or going on an adventure.

Also, "help" is somewhat GM-defined, you can't be sure that they'll always do exactly what you want them to, only that they WILL do something directly helpful. "We can't commit our entire army at this time, but we will send a regiment to supplement your own troops" sort of thing.

Dungeon World / Re: Play Log. The second fall of New Dunfell
« on: June 16, 2011, 11:42:31 AM »
Re: Charming and Open - it's never been my impression, either here or in raw AW, that the "ask questions/get answers" moves necessarily mean someone outright TELLS you what they feel. More that they give it away by subtle behavioral or conversational cues. So in your example the priest probably WOULDN'T have said it, but he might have been pale or had difficulty meeting the bard's eyes...

blood & guts / number of stats
« on: March 02, 2011, 11:45:21 PM »
Quick question: AW-as-written has 5 stats, but would it be game-breaking to increase the number? Given the 0 as default I don't see how.

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