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Messages - gravity

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Either version works fine: a custom +hard move or plain old Under Fire. Just ask yourself, "if this was a movie, how would I present the zombies? What does it look like when protagonists fight them? Is it cool or is it hard?"

Good point. I'm also thinking about an Apocalypse Zombies game, and am leaning toward using a Dungeon World style "do something under fire" move for dealing with Zombies. That is, the first question is "how do you act under fire in relation to the zombie threat?". If its by powering and pushing through, then roll +hard. If its by keeping your head calm and avoiding their bites, then +cool. 

Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: October 10, 2012, 08:10:07 AM »
Hey all,

After almost a year long hiatus I'm gearing up to MC AW again. I'm stoked - as excited as when the game was released! But I see that there's now this thing (rodent?) called the Marmot. I'd gladly swap for any other LE playbook...or all. Or you can name an NPC in my campaign - imagine that!

Also, I only have the weird 6 (8?) page Maestro D' playbook - if anyone has the trifold I'd be much obliged.

Cheers and take care out there!

Apocalypse World / Re: Questions about Hx useage
« on: April 12, 2011, 01:51:44 PM »
Once, my dear operator Fox helped her fellow battlebabe read her, as Fox really wanted the battlebabe to understand how hurt she was because of the battlebabe's violent actions and related coldness and detachment. It was a lovely scene.

Apocalypse World / Re: The faceless at cons
« on: April 12, 2011, 01:32:32 PM »
Hey Vincent,

Great little game you've cooked together :)  To spread the AW love, a friend of mine and yours truly are running the game at the Swedish convention LinCon in early June. Here's the link

It would be awesome to bring a copy of the Faceless to the con!


Apocalypse World / Re: Rules Question: Individuals Treated as Small Gangs
« on: January 31, 2011, 09:26:15 AM »
My take is the following: If there's a battle, the gunlugger counts as a gang and I use the gang rules for dishing out harm (both ways). What weapons are used only informs us what harm the gang causes (e.g. is it a 2-harm or 3-harm gang); in themselves the individual weapons are irrelevant.

If there isn't a battle, then NTBFW doesn't apply.

The "area" tag is then only ever mechanically applied (just like other tags, I think) when you as an individual fires grenades into a gang of sorts.

Apocalypse World / Re: A lush, green apocalypse
« on: January 31, 2011, 09:16:25 AM »
Have you guys been in a rainforest? Even with all the modern, high-tech gear you bring, and help and rescue around the corner, it far from an easy life!  The weather (as mentioned above), mud slides, flooding, insects, predators, moisture, the noises: its dangerous, often dark and always clastrophobic!

Problem thinking of scarcity? The apocalypse means the end of civilisation as we know it!  It's easy to forget that just 100 years ago in the Western world life was hard and people were dying like flies. The maelstrom be damned, I don't think I'd survive many heart beats without modern amenities such as heating, electricity, medicine, health care, transport, electronics, shopping malls and all that. The apocalypse puts us even further back, the Dark Ages are like a camping trip in comparison: there will be no roads, no trade, no universities, no common language, no handicraft.... Hell, there probably wont even be any agriculture or cattle-raising. It's a blink of the eye and then all us overweight and lazy 21st century folks are all of a sudden hunter-gatherers!

Apocalypse World / Re: How Explicit Are Your Sex Scenes? [+AP]
« on: January 31, 2011, 08:39:19 AM »
In response to the OP: it varies. I'm now only playing AW in one group and it's with old friends and we are open and comfortable with each other about everything, including sex.

There is a fair amount of sex in this game, at least involving our dear Gunlugger Barbarossa who has two steady girlfriends and is always looking for more. The player may well be influenced by the positive effects of his sex move. (Another player plays the Driver and despite his general smoothness he keeps it in his pants.) Thing is, we don't go into detail every time Barbarsossa gets intimate with one of his old flings, it's old news so to speak.

One of my favourites scenes in the campaign involved explicit sex. The third player's Angel (Bish) had a visit from Fluffy. Fluffy's one of Barbarossa's girlfriends who came to Bish to get some help as she wants to get pregnant but never manages. Bish starts working on her with healing touch or his infirmary (can't remember) and it becomes apparent that Fluffy's infertility has something or the other to do with the psychic maelstrom. In order to find out what's wrong, and possibly cure her, Bish has to explore Fluffy's sexual nature and we played it all out. It was awesome (and not only because Barbarossa's player's jaw dropped to the floor).

Apocalypse World / Re: Drop-ins, Drop-outs
« on: January 24, 2011, 07:41:00 AM »
Wait - just because the player is not attending doesn't turn their PC into an NPC, right? And as an MC I would only make a move, especially a hard one, against PCs whose players' are there around the table.

My AW games have been very PC focused and very depending on what the PCs do. As an MC I react to this and throw more interesting stuff at 'em. A PC without a player would easily fade into the background. As per the fiction.


"Make Apocalypse World seem real."  - Establish fictional reasons for non-active PCs to fade into the background
"look at NPCs through the crosshairs" - Not applicable
"be a fan of the players' characters" - Don't mess with them, i.e. do not make (hard) moves toward them, if they can't react.

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