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Messages - lordpib

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AW:Dark Age / Re: MC Playbooks
« on: September 08, 2014, 11:44:16 AM »
Thanks for the recommendations. I'll definitely check those out.

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AW:Dark Age / MC Playbooks
« on: September 05, 2014, 07:29:58 PM »
So had kind of a cool idea thinking about co-MCing and how to tie that more mechanically into the game. MC Playbooks. Each player that wants to MC chooses an MC Playbook that focuses on a certain flavor or theme of moves, enemies, and obstacles, that they then can use during the game. Perhaps each playbook could correspond to the rights paths, I dunno. There's a lot of details to work out, but I wanted to get this idea written down somewhere.

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AW:Dark Age / Questions from first playtest
« on: September 05, 2014, 12:36:26 PM »
We had our first session last night, and I'll do a more thorough write-up when I have more time, but I wanted to get some questions that came up on the forum in the meantime. I'm sure some of these may actually be addressed in the rules already, or have been asked by others, but I thought I should capture all of them as another datapoint. Without further ado:

1. How do you determine how a people's warriors are armed when mustered?

2. If any portion of a war company has a specific weapon, does the whole company get the weapon's benefits?

3. Likewise, if a war company has mixed arms, how do you determine its overall harm and armor?

4. Are there plans for a resources or wealth system? There are many mentions of bounties and famines, but it's all fictional for now. Are those just meant to drive MC moves?

5. If a PC loses positioning in single combat, what are his options? Suffer whatever fate the MC chooses? Leap Into Action? Other moves?

6. What is the minimum number of combatants required to use the battle moves? Two on two? Two on one? If larger, how do you resolve such small scale fights? Join In Single Combat is by definition 1v1.

7. Can NPCs possess rights? Can the MC award rights ad hoc if they follow from the fiction?

Overall everyone had a great experience even though it took a bit to wrap our heads around some of the concepts. We're eager to keep playing to explore the rules and the setting we communally created.

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AW:Dark Age / Re: Name lists
« on: September 03, 2014, 12:12:41 PM »
The Frisians were a different, though related, tribe from the Angles, so I'm not sure if they're the best source for English names. I don't have the lists in front of me, so I can't recall if there are separate lists for English and Saxon, but I think English properly refers to the later national identity that began to form with Alfred the Great and is a fusion of Angle, Saxon, and Jutish cultures and language. I would recommend having either separate Angle and Saxon lists, or a single English list. The Jutes were fairly small in number compared to the other two, so they could probably be subsumed by them.

To be honest though, a lot of this is splitting hairs that historically were very tangled together. Every Germanic language has cognates of names that appear in other Germanic languages, or equivalent vocabulary that just didn't become or remain as a given name in a particular language. Also, there was a significant amount of sharing and mingling of culture, linguists, and genetics across Europe, even in the "Dark Ages", which I think the Peoples rules do a great job of capturing. It might be easier to have broader name list categories, instead of delineating down to individual tribes. I would go with Germanic, Celtic, Slavic, Romance (or Romanic), Semitic, Greek, Finnish, and something to capture the Xiongnu/Hun/Magyar steppe peoples. Many peoples were the result of mixtures of peoples from within and between these broader ethnicities. For example, the Franks might be approximated by taking from the Germanic, Celtic, and Romance lists. If you try to list actual peoples, you have to decide which peoples to include, what counts as a name used by that people, etc., which quickly turns into a nightmare.

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AW:Dark Age / Re: Videography / bibliography
« on: September 03, 2014, 01:36:34 AM »
Hild by Nicola Griffith. Historical fiction telling the story of the early life of St. Hilda in 7th century Northumbria. There's all sorts of different peoples mixing, allying, warring, betraying. There's a barely remembered Roman legacy. There's a new god with two different groups of rival priests. And there's Hild, light of the world, of royal blood, seer to her uncle Edwin King. Full of tons of personal detail of what life was like in Anglisc northern England. Highly recommended.

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