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Topics - lordpib

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AW:Dark Age / MC Playbooks
« on: September 05, 2014, 07:29:58 PM »
So had kind of a cool idea thinking about co-MCing and how to tie that more mechanically into the game. MC Playbooks. Each player that wants to MC chooses an MC Playbook that focuses on a certain flavor or theme of moves, enemies, and obstacles, that they then can use during the game. Perhaps each playbook could correspond to the rights paths, I dunno. There's a lot of details to work out, but I wanted to get this idea written down somewhere.

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AW:Dark Age / Questions from first playtest
« on: September 05, 2014, 12:36:26 PM »
We had our first session last night, and I'll do a more thorough write-up when I have more time, but I wanted to get some questions that came up on the forum in the meantime. I'm sure some of these may actually be addressed in the rules already, or have been asked by others, but I thought I should capture all of them as another datapoint. Without further ado:

1. How do you determine how a people's warriors are armed when mustered?

2. If any portion of a war company has a specific weapon, does the whole company get the weapon's benefits?

3. Likewise, if a war company has mixed arms, how do you determine its overall harm and armor?

4. Are there plans for a resources or wealth system? There are many mentions of bounties and famines, but it's all fictional for now. Are those just meant to drive MC moves?

5. If a PC loses positioning in single combat, what are his options? Suffer whatever fate the MC chooses? Leap Into Action? Other moves?

6. What is the minimum number of combatants required to use the battle moves? Two on two? Two on one? If larger, how do you resolve such small scale fights? Join In Single Combat is by definition 1v1.

7. Can NPCs possess rights? Can the MC award rights ad hoc if they follow from the fiction?

Overall everyone had a great experience even though it took a bit to wrap our heads around some of the concepts. We're eager to keep playing to explore the rules and the setting we communally created.

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