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Messages - Tokala

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1
brainstorming & development / Re: Consensus
« on: June 08, 2015, 10:08:21 AM »
The necro-threading continues!

No really, progress is still happening on the hack, there just isn't enough time in my life to devote to this and all the other things I enjoy. So progress is slow.

If you'd like to take a look at things for specific inspiration, feel free to PM me, we can chat. We're currently trying to figure out the structure of a Consensus story, and how that plays into the first session, fronts/threats style organizations, and etc. The playbooks are almost entirely complete now, and I'm really really happy with them.

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brainstorming & development / Re: Consensus
« on: October 06, 2014, 10:38:52 AM »

Quote
Paradigm: That's one of the systems we overhauled. It works much better now
I'll be interested to see that! :)


It's modeled pretty heavily after the Spell Foci from Jacob Randolph's alternate "Mage" playbook for Dungeon World. We've taken that and made it applicable to paradigms in the world we're working in.

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brainstorming & development / Re: Consensus
« on: October 03, 2014, 11:48:50 AM »
Yeah, that's why we're not making a straight M:tA hack. It would be way too hard to "stick to the source" and still have the game we wanted to write.

Arete: Gone
Spheres: Not relevant
Paradox: Oh yeah it's in there
Avatar: Mentioned in one playbook move, not core to play
Paradigm: That's one of the systems we overhauled. It works much better now
Rotes: Pretty much what playbook moves give you anyway.
Traditions: You can easily make any of the traditions with the playbooks we're writing, but there aren't "tradition playbooks." We might include some "Tradition moves" in the hacking section.

4
brainstorming & development / Re: Consensus
« on: October 03, 2014, 10:22:29 AM »
As If - Jacob B and Eric W are the creators of this game, though it's not yet ready to be hosted alongside completed games.

Aburney - After this latest round of design changes, Rotes are out! They made about as much sense as you described (often no roll involved, just tags, and sometimes they would trigger a move on their own, so they didn't really have much place.) There have been a number of major design changes since I last updated, and once we finish writing the preliminary GM section, we're going to put it out for testing.

On that note, Weaverchilde, if you're still interested, we should have a game for you to test in the next couple weeks, so be on the lookout.

I'll be taking down the public share soon, to allow us to upload the latest version. Thanks for your patience and your interest!

5
brainstorming & development / Re: Consensus
« on: May 20, 2014, 07:00:35 PM »
Well darn, I've been busy, and unfortunately not with the game! I have made some tweaks, and figured out one of the systems I need to rewrite, but not much else. Weaverchilde, I tried to send a reply to your PM, but I'm not sure it went through (and then I completely forgot about it...) Have you gotten anything from me since then?

6
brainstorming & development / Re: Consensus
« on: April 22, 2014, 11:58:22 AM »
Thanks Weaverchilde! I made some big steps forward this morning, despite not being able to playtest this past weekend. My body chooses the most inconvenient times to get sick. Anyway, at the same time as redesigning some of the subsystems, and finishing up the playbooks, I've started work on the outline of the actual text. If you might be interested in trying things out before the text is complete, shoot me a PM or something, otherwise I'll keep people updated here as I keep working.

7
brainstorming & development / Re: Consensus
« on: April 18, 2014, 10:07:38 AM »
Another playbook is on the verge of completion. I'll hopefully be running a playtest tomorrow. And then it'll be time to buckle down and do some real writing on this. So in short, yes it has progressed, keep an eye here for more!

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AW:Dark Age / Re: The New Stats
« on: March 25, 2014, 02:54:26 PM »
This has me extremely excited for the next release, thanks for sharing!

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brainstorming & development / Re: Consensus
« on: January 16, 2014, 09:34:01 AM »
Here we go, the (incomplete) files for Consensus. Playbooks, GM sheet, Moves sheet, and a very basic rules primer. So far this completely assumes that you're familiar with Apocalypse World and with Mage. Most of the actual text has not been written yet.

https://drive.google.com/folderview?id=0B4_PEYNb_KhOaC1ieFUyckdYSmc&usp=sharing

10
brainstorming & development / Consensus
« on: January 05, 2014, 10:06:20 PM »
I'm finally starting a thread here for Consensus, a game that a good friend and I have been working on for the better part of a year. The roots of the inspiration are in Mage: the Ascension, Powered by the Apocalypse engine. It has since grown into its own thing, a game of dark themes, urban mages, and what being a Mage means to us. The preliminary Agenda, Principles, and GM Moves have been written down, some of them shamelessly stolen from Apocalypse World. The Moves are, in their current iteration, the most fluid I've seen them. There are currently 6 playbooks complete or nearly complete, 2-3 more "base" playbooks are planned, and one "extra" playbook as well. I've been playing it as often as I can with the closest I have to a "home group," and things are coming along swimmingly.

So, with the forum's very fair warnings about not getting your hearts set on things, what interests you? What would you like to know? Anything you think we'd be amiss not to include or think about?

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