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Messages - Sen

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1
Dungeon World / Re: Magical Moves List
« on: August 25, 2014, 07:22:15 PM »
Yes, Antisinecurist, exactly!

2
Dungeon World / Re: Magical Moves List
« on: August 20, 2014, 10:51:06 AM »
Yea, well, both the advanced moves and the class moves...

Trying to look at the various ways magic works in DW and come up with a standard system that an entire party of magic users would be able to choose their moves from.

3
Dungeon World / Magical Moves List
« on: August 18, 2014, 12:19:58 AM »
Hey everyone,

I'm thinking of putting together a bit of a hack, and I wanted to start by putting all of the magical moves into one list, which seemed like a great idea until I realised the sheer amount of them.

So I was wondering, is there any lists out there that have all the magical moves in one place (with what playsheet they came from, any prerequisites and/or what they replace)?

I'm going to need to do the same with spells, so if there's a list of those out there too it'd be great.

I'm starting to think I might be in a little over my head, so any help would be very much appreciated...

4
brainstorming & development / Re: dedicated hack forums
« on: July 28, 2013, 06:57:45 PM »
Hi Vincent, could you create a forum for my As Yet Unnamed Pulp Hack? (And move the Pulp thread into it.)

Please and thank you.


-Senan Dolan

5
brainstorming & development / Re: Pulp
« on: July 28, 2013, 06:55:20 PM »
Adding two more Archetypes/Classes (The (Ex)Soldier and The Occultist) and provisionally breaking them all up into groups for design/thematic purposes...

Group I

The Bold Explorer (Generates Locations)

The Strongman (Physical Capability)

The Intrepid Reporter (Uncovers Mysteries)

Group II

The Ace Pilot (High Action)

The Big Game Hunter (Low Action)

Group III

The Hardboiled Detective (Complicates but solves Mysteries)

The Femme Fatale (Complicates Everything)

The Masked Avenger (Broken. About Principles)

Group IV

The Soldier (Everyman. Has seen all this before...)

The Scientist (Weird Science)

The Occultist (Cthulu and Horror. Dooms himself and those around him.)

6
brainstorming & development / Re: Pulp
« on: July 28, 2013, 12:16:00 PM »
So I was having a bit of a think and I figure I'll use the Dungeon World attribute system, with some moves taken from Apocalypse World and some from Dungeon World along with some of my own to fill in the gaps.

The archetypes I plan on including are as follows:

The Ace Pilot (I think I'll be borrowing a lot from the AW Driver)

The Intrepid Reporter

The Scientist/Gadgeteer (Borrowing almost all of Dungeon World's Technician)

The Hulk (Borrowing from DW's Fighter)

The Hardboiled Detective

The Femme Fatale (Possibly borrowing from AW's Skinner)

The Masked Avenger

The Big Game Hunter

The Bold Explorer

If anyone has any ideas for moves etc for any of these It'd be greatly appreciated.

Also, could a moderator please move this thread into the Hacks in Progress section? I don't want to annoy anyone by having it in the wrong place.

7
brainstorming & development / Pulp
« on: July 25, 2013, 08:39:55 AM »
Hey, just wondering if anyone's done anything with a Pulp style hack? In the vein of The Rocketeer, Crimson Skies etc... even Spirit of the Century.

I was thinking of mushing DW with some of the Dungeon Planet stuff and reflavouring it but if people have a better idea I'm all ears... anyone?

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