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Dungeon World / Failed Parley = Defy Danger?
« on: December 28, 2011, 02:42:33 PM »
I'm having a little trouble grasping "If they refuse, it's defying danger".
What does that mean? They have to defy danger in order to refuse? Or is it something else? For that matter, what's the "danger" supposed to be in a typical PC on PC parley? Is the "danger" that they agree to the terms anyway?
Any insight would be helpful.
What does that mean? They have to defy danger in order to refuse? Or is it something else? For that matter, what's the "danger" supposed to be in a typical PC on PC parley? Is the "danger" that they agree to the terms anyway?
Any insight would be helpful.