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Topics - doc_cthulhu

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brainstorming & development / Eldritch Sigils
« on: March 12, 2017, 10:08:41 AM »
The Second Millennium is Ending. Either the world or itself. Nobody can be sure. The people grow restless. Nobody can be trusted. Drug lords run the streets as the cops are more interested whitening their own nose. Even the government is about to get us.

All around you people are living the end of days in bright neon lights. If you look really close you see it; punk rockers feeding on the feelings of their fans, strange lights on the night sky, new kind of drugs that will open your mind for unseen vistas.

The very fabric of reality unraveling. The Veil is being ripped apart.

What lies Beyond the Veil?  Another dimension like ours? Hell? Purgatory? Something slightly twisted or constant chaos?

Those that reach to the Beyond are ever changed by it. And something is trying to break through...

Eldritch Sigils is a game about a cell of agents working against to prevent the Beyond from Bleeding into their world. It is an investigation game set in the 90s in the style of X-Files, The Fringe and Stranger Things. Other major influences include XCOM, Half Life as well as Conspiracy X and Delta Green.

Most important influence as an Apocalypse World hack have been the Regiment by John Harper & Paul Riddle, Dungeon World by Sage LaTorra & Adam Koebel and tremulus by Sean Preston.

After a few years of development and playtesting I believe this beast is finally ready to be released. It has evolved quite a few (some might say too many) times. It uses a dice pool and skill mechanics - mainly because our gaming group felt more comfortable with them. This meant changes in other aspects of the game as well but all in all I'm extremely happy with how they have worked in our games.

Rules can be found HERE (link to pdf in Google Drive)
Playbooks HERE (link to pdf in Google Drive)
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(And to prevent threadamancy, here is the original thread at this forum.)

other lumpley games / What does it mean to say "yes"?
« on: May 18, 2015, 10:33:27 AM »
I went to Ropecon with Ville Halonen last weekend and got to play in Steve Segedy's and Jason Morningstar's games. Ville raised an interesting point at our blog and opened the discussion about "what does it mean to say yes"?

The Regiment / The Regiment // Enemy Unknown
« on: November 24, 2014, 04:48:22 AM »
So after this summer's initial test on the Regiment rules set I decided to try out something a little different. Next Monday I'll be running a mission that takes place "Now" and deals with one of the first contacts with hostile alien lifeforms.

I posted about this on the Google+ community to get ideas and advices (with quite good results I might add) but since most of my players visit it more often than this forum I think I should open a discussion here too.

The plan for the session is quite simple in structure. The players have been sent to wipe out an enemy scout vehicle. The mission begins with shooting down the UFO with the aerial combat determining how to Engage the site. At this point it just means that either they will shoot down the UFO or it will drop them. In any case the squad will encounter the aliens.

As we have had some success with scenarios making a linked campaign I'm considering this to be "the 1st mission". Other may follow or not. Depending on how the action turns out and how the players liked the whole thing. The whole session is heavily influenced by XCOM PC-game series but most likely I will use it only as inspirational material so my players cannot relay on their OOC information.

All comments and ideas are more that welcome!

brainstorming & development / Wayward Sons
« on: September 08, 2013, 07:33:18 AM »
Hello to all!

As excited as I was from various AW hacks (including tremulus, Urban Shadows and Monster of the Week) I decided to try out my own hack. Those interested may follow the project at our gaming blog:

I started the project using the guide lines for Simple World but will move forward once we get the process on the run.

The game we be hopefully be something like a hybrid of X-Files and Supernatural enhanced with the themes and ideas of horror movies from 80s and 90s.

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