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Messages - wtimmins

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Dungeon World / Re: Some new races
« on: March 20, 2013, 01:00:43 PM »
I have a setting I've adapted to... many many many RPGs over the years, and have been contemplating adapting it again, to Dungeon World.

And one important note is that the race list is weird, including wild and urbane centaurs... so this is helpful, thanks. ;)

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Dungeon World / Low fantasy/magic?
« on: March 20, 2013, 12:27:25 PM »
Hi, I'm new to Dungeon World. Long-time gamer, was a freelance writer for D&D 3e (among other things) third party developers.

I've long felt a bit... tired of the standard magic 'level' in D&D. I don't hate it, it's just almost every single fantasy game I've been involved in for 20+ years has been loads o' magic.
It doesn't really fit the style of fantasy that many fantasy novels have, where magic is dangerous or rare, or a combination of a few easy gifts plus big exotic rare rituals.

D&D hasn't been ... easily altered to fit this style.

Dungeon World, on the other hand...

So. Thoughts?
Off the top of my head is making a new class to replace Wizards that retains Ritual and perhaps a magical gift or two (perhaps equal to a limited cantrip, usable always).
Creative use of the gift and some ability to perform useful mundane tricks/maneuvers when things hit the fan (distractions, useful information), would be useful.

Clerics and paladins would be replaced by ... Leaders?

Something.

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Dungeon World / Re: Dungeon World/FATE Crossover
« on: March 20, 2013, 12:22:03 PM »
New to the forum (and game), read it for first time over past few days.

I don't have a specific response, but I really picked up some of FATE's sensibilities within the game already. Perhaps some Aspects would be served as compendium classes or custom moves that can be picked up over time.

Another idea would be Aspects function like bonds/alignments.

Going more along your ideas, Drez, maybe Aspects invite a player to create both an alignment-element AND custom moves.

I'm less thrilled, personally, with using Fate points and mechanics more directly, because it seems it'd cause some tension with the mechanics of moves.


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