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« on: March 20, 2013, 12:27:25 PM »
Hi, I'm new to Dungeon World. Long-time gamer, was a freelance writer for D&D 3e (among other things) third party developers.
I've long felt a bit... tired of the standard magic 'level' in D&D. I don't hate it, it's just almost every single fantasy game I've been involved in for 20+ years has been loads o' magic.
It doesn't really fit the style of fantasy that many fantasy novels have, where magic is dangerous or rare, or a combination of a few easy gifts plus big exotic rare rituals.
D&D hasn't been ... easily altered to fit this style.
Dungeon World, on the other hand...
So. Thoughts?
Off the top of my head is making a new class to replace Wizards that retains Ritual and perhaps a magical gift or two (perhaps equal to a limited cantrip, usable always).
Creative use of the gift and some ability to perform useful mundane tricks/maneuvers when things hit the fan (distractions, useful information), would be useful.
Clerics and paladins would be replaced by ... Leaders?
Something.