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« on: April 25, 2013, 02:37:00 AM »
So, I have been working on some magic items that my players are going to find during their first dungeon crawl. I just want to get feedback on the power levels and all of that. They are being converted from Crown of the Kobold King.
> Lightning Arrows (Using these deal class damage but ignore armor)
> Mithril Plate Armor (Armor 3, no clumsy tag)
> Glintaxe: An beautifully engraved and made axe. It bears the inscription Glintaxe. (Sheds a ghostly blue light like a torch, When used to Hack and Slash that moves becomes b[class damage].
> Boots of Elvenkind: A pair of finely made leather traveling boots. (Wearer takes a +1 forward on all moves requiring stealth or sneaking around)
> Grasp of Droskar: A left handed black iron gauntlet that changes size to fit any humanoid person. Placing the gauntlet on your left hand causes excruciating pain as you forearm and hand is transformed into a dense black stone. You take a -3 forward to attempting any fine motor skills with the left hand and you cannot carry a shield or use a secondary weapon in you let hand. It is said only powerful magics or blessings can remove it once it has been donned. (Increased the characters Strength by 2, deals class damage +1d4 when using their left hand to hack and slash but takes a -1 forward when using other weapons).
> Soul Chain: This chain was left but the Forge Spurned and if left unclaimed the Forge Spurned will respawn some time later. If claimed, the chain has twenty links and it wraps around the body of the wearer. Once claimed, the chain wraps around the users body and turns them into an hungry undead. They automatically gain these moves;
* In Death Sustained: You don’t need to eat or drink and are not affected by poison. If a move tells you to mark off a ration just ignore it.
* Turned from Life: You must Defy Danger to enter consecrated ground or resist being pushed back by a strongly presented holy symbol.
The chain is a powerful item and for every ten links it grants a +1 bonus to class damage, provides 1 point of armor, and does piercing 1. This specific chain has 20 links for a total of +2 to class damage, 2 piercing, and provides 2 armor. When you use the chain in battle Roll + CHA;
On a 10+: You can resist the Soul Chains need to aquire another to soul to forge another think but take -1 ongoing to this move. The penalties stack until a new soul link is added to the chain.
On a 7-9 Choose one;
* The battle puts you in a worse spot you were in before or you end up harming something or someone that is important to you
* The chain spurns you on to take a soul for another link, end the life of a surrendered opponent or lose half of you hit points rounded up.
* The chain draws upon your life force, reducing a stat point (GM's choice) by 1 until you use the chain in battle again.
On a 6-, the chain forces to you take a hostage to use their soul to add another think to the chain. You will fight defensively if anyone tried to stop you but will do everything in your power to add another link to the chain.
> Crown of the Kobold King: This burnished bronze crown is set with various spikes and knotted wire. (+2 bonus to Charisma, grant the wearer Armor 2, makes the wearer immune to any type of fear effects, and spell casters take +1 forward when casting spells).
> Heartripper Dagger (+1 bonus to class damage, if the dagger is used against a completely helpless (tied up, completely unawares, etc) the Heartripper dagger pulls the heart from its victim and you can use the heart for one of these benefits;
* Consume the heart and regain all lost HP or get rid of any ailment.
* Utter a command word and the heart bursts into flame and crumbles into ash and causes the dagger to do +1d4 fire damage that ignores armor for the next month.
* You may speak another command word and the heart bubbles and smokes. Breathing in the smoke allows glimpses of far off places or of the future.