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« on: February 13, 2013, 01:11:59 PM »
Tiresias.
Good luck! It's awesome that you're going to run. I've played with lin_fusan and he gives good advice.
My first AW game I ran was at a con, and I played in another MC's first experience running earlier at the same con, so I have some experience in the matter. Some of it is good practices in general for Apocalypse World, some is convention specific.
In my case, i put together a scenario for the con, providing "love letters" to each PC as a way to get the action rolling and provide both an immediate threat, and a goal for the session. You don't need a scenario in mind, and in either case I think it's best to know what the situation is, but not how the PC's might solve it. My scenario basically outlined a number of dangers (threats) to the PC's, but offered no solutions, the PC's had to figure that out.
Put the PC's in positions of authority, you don't want them asking an NPC what to do.
Don't forget the apocalyptica, describe the world and make it dangerous and threatening.
Work with PC's and a handful of cool NPC's who connect to them, a rival, a lover, a gang, a thief, a liar. You don't want to be too subtle here, NPC's have simple motivations and go all out for them at times. (But keep them real)
Players in apocalypse world typically WANT things to be super harsh, you provide incredible hardship and hope that the characters can overcome it. You're on the PC's side here, but you need to seriously challenge and yes, fuck with them. But also applaud their success and let their triumphs mean something lasting.
Focus inward. The PC's should deal mostly with people close to them. There's likely some external threat, but really you want the relationships to be intense and personal.
Explain that the game, and the playbooks include sex moves before play starts, some of them might be uncomfortable with them. I usually mention this at the end of character creation. Make it clear that the game shouldn't get explicit, but sex can happen (Though in my experience it doesn't happen that much at conventions, maybe it's the time limit or a comfort level thing)
Creating characters will take up to 45 minute to an hour, keep that in mind.
My scenario I've run several times is "Iron Road" about using a steam train to try and leave a doomed town (holding, as they call them in apocalypse world) and about who controls the train, who gets on, who gets left behind. The players play the engineer (Savvyhead) and those around her. But the details are quite flexible.
If you're interested in seeing the materials I use, i can send you some. Just let me know.