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Apocalypse World / Re: Interesting examples of barter itens
« on: September 30, 2014, 12:57:19 PM »Oddments worth 1-barter is quite beneficial in that it's vague...
Yes, I can totally get behind your thinking, and I was not intending any of these items to be individually worth 1 barter (the sole exception would be a good technical book, but in that case it would be a item with "name" and subject, not barter). Nor did I intend for the players to list exactly what they have as barter.
What got this list started was we (me and my players) trying to flesh out our scenario. Someone asked: "so, what kind of useful junk are these people trading with?" and someone said "rechargeable batteries", to which I answered: "only if your talking about a Car sized battery, those are easy to make. I don't think the cellphone sized ones could survive long or be manufactured still". You can see how that led to us discussing what could survive or not. I still ponder about medicine.
Also, one of my player come with: "suppose I'm alone in the desert with a gun and oddments worth 1 barter, and I step on something a shouldn't and get hurt or, say, see something moving on the distant horizon. Can I just say I have bandages or a spyglass as part of my barter?". And another player suggested we should have a list, and when someone wants to check their barter for something useful we could randomly draw 5 to 10 items from that list. I guess in the framework of AW that would be a move, wouldn't it? "Check their barter for something useful" - kinda like the chopper move with his gang, but more limited.
Edit: as a reference, our apocalypse is as Mad Max-y as it gets. It is our first AW game and we went with our hearts and full cliché :)