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Messages - Johnstone

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1
Apocalypse World / Re: Building Fronts - No idea what I am doing
« on: August 05, 2015, 08:41:37 PM »
Yeah, your Godzilla is an excellent threat!

The "Front" part is just an organizational tool, like a file folder. The threats inside that front are the things that actually happen. Like, you don't put your Undead Nazi Supervillain threat in your International Communist Revolution front, y'know?

Like Vincent says, it is totally cool to have a front with only one threat in it. Or it's a front full of different monsters. Or it's a front about destruction, and might include falling comets or glaciers creeping down upon humanity.

2
blood & guts / Re: KULT Divinity Lost
« on: June 11, 2015, 06:43:35 AM »
This is good news.

3
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: January 16, 2015, 06:29:35 PM »
Oh, the final sector creation system will still be overwhelming, then, I can't lie about that (sorry!). But there will be pre-made sector components, so you can play without having to make a sector. I've made so many just testing the system, so that's not a big deal. I've got 1 or 2 really big sectors (12 x 25 hex, I think) and 8 or 9 little sectors (9 x 9) that can be stuck together to create a bigger map. And a couple in-between sizes. They are all at different levels of done-ness and reflect different states that the rules have been in, but I like making them, so I will probably include some in the next version.

4
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: January 15, 2015, 11:52:26 PM »
Yeah, the current organization of Debtrunner is terrible, but then again, I don't really expect someone else to try running it at this point.

5
brainstorming & development / Re: Beyond: Adventures in Hazardous Space
« on: December 08, 2014, 03:18:02 AM »
PIN looks fine. Kind of "tech-y" too (or "not primitive" at least), because of PIN numbers.

6
brainstorming & development / Re: Beyond: Adventures in Hazardous Space
« on: December 07, 2014, 02:23:12 PM »
I like the focus of it being like a TV show. I think you still need to hone in on the theme a bit more, though. The list of genre options is a little too broad, and the moves and other rules can't possibly support all of them unless there's something a little more concrete than just "cinema" over top. What is it about sci-fi TV shows that you want to highlight?

Differentiating the source of special moves is a neat idea, but (aside from me wanting everything in alphabetical order if possible) the acronym NIP is too close to a slur against Japanese people for me to feel comfortable with it. Not intentional, obviously, but it's kinda hard to unsee on my end.

7
blood & guts / Re: Stats for a hack
« on: December 03, 2014, 10:21:06 AM »
I don't think "too evocative" is a bad problem to have. Much better than being too boring!

8
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: November 15, 2014, 08:02:39 AM »
Well, originally it was about doing 3 different takes on sci-fi using the same basic rules, with a few basic moves swapped around. Black Seas of Infinity is essentially Evil of the Stars, but in a social context (not isolated) and with the PCs being farther along the badass cyberpunk spectrum. It's supposed tohave 4 different optional setting add-ons (like 1 for social networking rules, 1 for psychic powers, 1 for building machines, and 1 for eschatonic symbiotes), but I've only got stuff written for the first of those and I dunno how well they work.

And Debtrunner is basically Traveller, but focused more on the map-building rules and speculative trade rules from original Traveller, which I wrote more complicated versions of. Uses mostly the same basic moves, the vantage thing, plus the social networking rules, but no stress or injury tracks. It kind of moves farther away from the other two the more I work on it.

9
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: November 14, 2014, 03:19:11 PM »
Oh, I haven't really done anything more on it. I've been working on Debtrunner, the non-horror part of the trilogy. I had originally wanted to finish playable drafts for all 3 games with the new mechanics (the ones in Evil) before going further with any of them, but Debtrunner is kind of kicking my ass.

10
I disagree. In my experience (of games), people are more willing to check out a playtest that has nice art or layout. And even if they ARE disappointed by the rules, they are more likely to follow it through its development and be willing to help. I would probably even say that no single thing gets more eyes on an rpg product than art does (unless maybe you can say it's D&D).

11
These covers are really nice.

12
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: September 11, 2014, 03:25:34 AM »
Ha! I'm pretty sure you missed a lot of important things about this game because I didn't actually explain them!

Sounds like you had fun anyway, though! The mirror universe is a good one. Pretty brutal, too! Interesting use of Insider, I should think about that one.

Deny the existence of something your expertise tells you is impossible was directly inspired by Sam Neill in Event Horizon. Even after he starts seeing things, when it happens to somebody else, he's like "that's impossible, you're crazy."

13
brainstorming & development / Re: Evil of the Stars (sci-fi horror)
« on: September 10, 2014, 07:15:44 AM »
Great! What kind of eschaton did you have?

The pure science guy is an Academic Technician. You probably want to go Ivy League or Marxist to get the absent-minded, and then pick Highly Skilled if you don't want to do much with machines. It might not be super-obvious, but Technician doesn't just mean mechanic or radio operator! All scientists use instruments, especially physicists, because they study things you can't see, like heat, electricity, gravity, and tiny particles.

14
brainstorming & development / Evil of the Stars (sci-fi horror)
« on: September 04, 2014, 08:05:58 PM »
Evil of the Stars is a sci-fi horror game about an isolated expedition that discovers something with the potential to destroy humanity as we know it. Kinda like The Thing, Event Horizon, the Alien movies, or even Prince of Darkness.

It's related to an older game of mine called Black Seas of Infinity, which you can read about in the Eschaton sub-forum on this very site (currently in the swamp). Recently, I finished enough of the bits and pieces that this game needs so I decided to finish a rough first draft. It's not complete, but whatever. I finished the stuff that I wanted to finish. I think.

Anyway, you are welcome to look at it.  THIS IS LINK RIGHT HERE

15
brainstorming & development / Re: Fuck yeah, Space Pirates!
« on: June 09, 2014, 09:11:51 AM »
Maybe use Dungeon World instead of Apocalypse World. You can check out Adventures on Dungeon Planet for sci-fi space pulp, including really simple spaceship rules. Another supplement, Inverse World, has a captain playbook which makes use of different vehicle rules.

Or check the science fiction section of The Big List of Apocalypse World Hacks, you might prefer something like Traveller World or Uncharted Worlds.

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