I had a little idea for a AW hack for playing hunter-gatherers of the pliestocene. It'd be quite an extensive piece of work, so pretty daunting, but it's an interesting idea:
You'd have a handful of basic moves, maybe some things like "Stalk something" and "run something to ground" as well as some more basic stuff. But instead of playbooks, you'd have individual moves for the objects each person owns. For example:
Rope: When you test your rope's strength, roll +hand (or something) plus your rope's craft (or something). On a hit, it holds. 10+, haul something heavy, go somewhere inaccessible, tie something down, or hold something together. 7-9, the MC can offer you a worse outcome, a tough choice, or a compromise. On a miss, the rope breaks, and the MC will make a hard move.
Spear: When you hurl your spear, roll +eye (or something) and your spear's craft (or something). On a hit, you hit and do harm. 10+, choose 3. On a 7-9, choose 2.
- Your spear is buried deep
- Do terrible harm (+1 harm)
- Do little harm (-1 harm)
- Remain hidden
- Your target is knocked down, frozen in place, or pinned
Headdress: When you dance with your headdress on, roll +spirit (or something) and your headdress's craft (or something). On a hit, the spirits are pleased. 10+ hold 3. 7-9, hold 1. Spend hold 1 for 1 to:
- give someone dancing +1 forward
- heal someone dancing one segment
- something else cool.
Yeah?