Skeleton World - an unofcial guide to making pbta games

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Skeleton World - an unofcial guide to making pbta games
« on: December 21, 2017, 03:41:01 PM »
https://github.com/cromlyngames/Skeleton_world/blob/master/Skeleton_world.pdf

hosted on the Github repo here: https://github.com/cromlyngames/Skeleton_world/



This document describes some ways to make  a Powered By the Apocalypse game.
It should support reskins, GM's looking for setting ideas, and help building a custom class.
It also supports deep hacks that play with the fundamentals of the game.

There's three ways to use this document. One is around a table and build the game the table wants to play together. Another is to pick and choose bits from it to help you explore an idea. I like to pick randomly at each stage, forcing just the right amount of constraints that there can only be one solution for each thing from stat to archetype to individual move, taking me outside where I can get normally.

It's a write up of the way I've developed for writing hacks. It's personal, and will need fleshing out. If there's an example you want, or a different way of doing it that you want added, please let me know :)

Re: Skeleton World - an unofcial guide to making pbta games
« Reply #1 on: September 13, 2018, 03:11:35 AM »
Added playbook spacing guide and the barest start of custom move writing.

Spellchecked too.

Huge update due soon. Just twiddling formating!

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Ebok

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Re: Skeleton World - an unofcial guide to making pbta games
« Reply #2 on: September 17, 2018, 04:26:51 AM »
This is really cool, dude. :)

Re: Skeleton World - an unofcial guide to making pbta games
« Reply #3 on: October 01, 2018, 01:45:44 PM »
Lost a version so a little behind.

Information on playbook design spacing, move building my way, inserts early draft xp and very early guide to tags.


Re: Skeleton World - an unofcial guide to making pbta games
« Reply #4 on: October 02, 2018, 05:18:47 AM »
Fleshed out tags, added commentary and first wave of spell check.

Added the Skeleton World rpg as an example of using the guide.

Sections to add. Gm assistance on settings, equipment  clocks, threats, fronts, maps ect.

Re: Skeleton World - an unofcial guide to making pbta games
« Reply #5 on: October 06, 2018, 07:36:31 AM »
nice solid edit done on first draft. added a move to the Glom Playbook.

Re: Skeleton World - an unofcial guide to making pbta games
« Reply #6 on: June 21, 2020, 01:19:54 PM »
First pass at 'ideas for structure and content' for the  equipment and GM help sections added.

Not happy with it yet, but there's do much variance between games I'm not sure anyone is sure.

I do need to figure out the pattern between threat types and game theme still.

Feedback as ever appriciated.

Re: Skeleton World - an unofcial guide to making pbta games
« Reply #7 on: June 23, 2020, 07:45:59 AM »
lumpley, would it be ok if I include a copy of the AW2e threat map example  in the skeleton world document?

It's a lovely visual approach to notes that I've not seen elsewhere.

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lumpley

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Re: Skeleton World - an unofcial guide to making pbta games
« Reply #8 on: June 25, 2020, 01:24:04 PM »
Sure thing!

Somewhere in the document, if you would, please say something like "the threat map from Apocalypse World is ?2016 by Meguey Baker & D. Vincent Baker, used with permission."

Thanks!

-Vincent