Our sessions are 5 to 7 hours real time typically, and we tend to cover between a few hours and three days in play, normally averaging about a day and a half.
The new barter rules puts real onus on the players to make some type of capital every single/other week, and this tends to be a very valuable effect because it emphases the scarcity of basic goods and needs in the world at large. If a player had a huge pile of barter, then tended to live the high life for every session they could until they literally didn't have a choice but to go back to the standard squalor. We made it count.
I found that in AW1 stockpiles of barter were like nukes the players piled away until they wanted to basically buy off an entire army, arm an entire army, or something similar. This tended to mean that I gave out very little barter normally, and they would spend it very cautiously. In AW2 the barter really FLOWS and shows much more of an economy. Everyone is getting it and using it all over the place, and that's actually inspired quite a few little stories all by itself.
What it normally means, especially when the players are very busy on scene, is that they're getting moonlighting during the pauses between scenes working for some wealthy npc. This was interesting because it allowed an NPC hardholder to actually have significant influence over the day to day living conditions of the party. Sometimes we had that moonlighting blow up, but most of the time it went pretty smoothy and was more like "a Gunlugger on call" or a savvyhead doing general / consistent "maintenance" .
If the NPC got killed or that money got cut off, the players Immediately felt it, even if they had enough for a session or two of being stingy. Like most people with a consistent cushy job, they were very fond of their boss. Even when she was being a little sadistic.
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In AW1 if a month of gameplay took 4-5 sessions before we passed time, then I would expect 1 barter to be earned during that period with more if they worked their asses off for it. a barter was HUGE, like a suitcase full of cash.
In AW2 a barter is more like a coat, a nice blanket, etc and because it was zoomed in so much these was significantly more interesting. But we had some weirdness still with the 1-barter auto 10 from the barter moves section. That never made any sense on scene. Not Once.