I push too hard the first session so everything explodes, instead of letting things build up slowly.
I make things too dramatic- not giving enough room for interaction between players and players and NPCs. The have to react instead, al of the time. I kinda want to perform well, and I end up doing it too much, performing.
I fail to use my fronts. Always. I don´t feel that I have time to look at them. Still havn´t figured out a way to make them helpful... So many papers in front of me and when it´s my turn to talk I can´t find anything... So I just make something up.
Don´t know if it´s a language question with me not speaking english fluently. I don´t "get" the urges and wants the different threats have- they don´t transform from words into in-game-actions for the NPCs. I dont know what a Hive Queen actually does and wants. In theory I know, but in my head it doesn´t transform into game actions and moves.
I involve too many NPCs, by asking questions so that the players invent new NPCs, instead of asking questions about the NPCs that we already have. So we end up with a lot of intrigues and NPCs which swamps the story, instead of having a few things and playing with them.
I have had a hard time giving the Driver Funtime cause everything happens inside the hold...
I forget to skip ahead in time- everythings happens now, now, now, instead of saying- two weeks have passed, what has happened, which gives new air, new possibilities etc.
I sometimes have a hard time finding what drives the NPC in this scene, right now, and make them lame and passive. This doesn´t happen the first session, but later on when I have a lot of history and established relationships to relate to. It´s too much information to process and I can´t just ask questions cause... it has to fit in. Hmmm? thinking of it, why couldn´t I just get help from the players in making the NPCs fit into the plot and situation???
Sometimes I think the anwers I get from the players are lame, and loose my interest...
/ Nils