Ok, so I ran this Friday evening, for my mates Action Man, Raggie, and Mister Q. I skinned the game with Games Workshop's Necromunda setting to throw them off the scent a little, and had the following characters:
Cleve Malo (played by Action Man), an Imperial Guard deserter based on Teddy Flood, whose loop was
- Wake up on the inter-Hive shuttle from Blackwall to Greenspur;
- Walk down the street in Greenspur, choosing whether to duel the Goliath ganger who bumps into him or not;
- Decide whether to have a drink at The Lucky Pearl or not;
- Decide whether to bed the madam, Loriel, or not - if so how to respond to the robbers, if not to do the Dolores>Holestead>Bandits loop
Clockwork May (played by Mister Q), a House Van Saar Heavy based on Armistice, whose loop was
- Wake up on tox-wash shore outside Retribution;
- Either hold off and wait to see what The Man In Black does, or, if he doesn't show, bust the gang leader, Zak Fellhand, out of the Adeptus Arbites jail in Retribution;
- Head into Greenspur to rob the safe at The Lucky Pearl;
- Die in gunfire during the robbery or back at camp when they find the safe is empty
Loriel (played by Raggie), the madam at The Lucky Pearl, based on Maeve Millay, whose loop was
- Wake up in her room at The Greenspur Lodge;
- Walk down the street in Greenspur, witnessing Cleve's duel with the Goliath (or not, if he doesn't duel);
- Have a drink at The Lucky Pearl before starting work;
- Proposition Cleve, or if Cleve's not there/not interested, a punter, then how to respond to the robbers, either way die in the robbery
I had another character, Zak Fellhand, the leader of the Van Saar gang, based on Hector, but my mate Tachy couldn't make it, so he became an NPC.
I gave them additional stats taken from the Western hack The Evening Redness in the West, so everyone had a character sheet with Consciousness, Self-Interest, Improvisation, Memory, Quick, Rough, Smooth, Wary and Vice scores. That way I had a mechanism to 'resolve Necromunda encounters' like gunplay, and then run the consequences through the Consciousness-Self-Interest-Improvisation-Memory engine.
What a screaming success. The game was awesome, with the guys being quite shocked when Cleve suddenly up and died in the duel with the Goliath (after rolling a 5), and then starting to twig when Cleve woke up on the shuttle again. By the time all three had 'died' and woken up again, they'd recognised the Westworld model, and began to start Groundhog Daying their loops. Great fun, and Raggie laughed so hard he had a stitch at one point.
Great stuff, thanks to Ardhanari and Michael Pfaff for the tools!