Ah, I'm just brainstorming here, grabbing at passing fancies...
So Approaches in Fate Accelerated are 'how' you do something. They are the mains 'stats' that modify the central 4fd (fate dice that average 0) roll in FAE.
In FAE, you would roll "Careful" if you were trying to snipe an enemy with a long-distance precision shot. Or to 'carefully' disarm a trap. A moving shootout with rifles might use the Clever or Quick Approaches.
I swapped "Patient" for "Careful" because I just read Vincent's Freebooting Venus game which uses Patient as a stat. And I just thought it would delineate it's use better compared to the other stats.
Anyway, thanks for the info about the R&K dice method. I thought the odds were about a plus a +1 but the 2% fail rate for a +3 stat is a little OP.
Perhaps Aspects should just open the +12 crit on a roll. And Stunts/Moves remain relatively unchanged from how the trad playbook moves work. I suppose I was thinking with the goal of having a non-playbook, more free-formed character creation.
As using Approaches and Aspects makes the game more narrative, Stunts would also represent a character's specialty w certain gear, as in FAE. But not all Stunts.
Ex: When the Barbarian fights unarmed or w a Two-handed weapon, he does *???*.
(Haven't gotten to thinking how all this would affect the Harm system yet. In FAE there is no detailed equipment lists with mods, etc. It's all part of the character's Aspects & Stunts.
In vanilla FAE, facing an armed foe while unarmed would let the GM 'compel' a temporary "unarmed" aspect against you. Giving the adversary a bonus to their roll).
FAE's central dice mechanic gives a similar spread to AW: success, success w consequences, fail.
FAE has four 'basic moves':
Overcome, Create an Advantage, Attack, & Defend.
I'm wondering if AW used Aspects and Stunts, the Basic Moves could be similarly reduced. And any Approach might be used with any of those Basic Moves. My goal would be to combine Attack & Defend into one roll like AW's exchanging harm move, to keep the system player-facing and streamlined.