* How much further input from the players do you draw on in play, after the first session?
The first session - or, rather, the setup to the first
scene - wasn't different from the others in that I accepted
more input from other players, but in that I
demanded input from them
without much context to build upon.
At all times during play we get input from each other, but usually we don't explicitly stop and ask for it, nor do we step outside the boundaries of our respective "jobs" to provide it. We've been playing together for a while and there are well established creative dynamics in place which naturally "port" from game to game, but don't ham-fistedly supersede the rules of the game. Some of these dynamics were forged by playing games which by design train for and require shared creativity, such as W. Person's
Okult or, in different ways, AW. Others were probably born of playing rawer games where we had to step in and fill some gaps, such as
Sorcerer, and a lot of playtests of unfinished designs of mine.
The beginning of the first session in FV was definitely a cold start, but it's the kind of beginning in medias res that some other games inspired by swords and sorcery try to do as well, including the suggestion of beginning with a Perilous Phase in
Swords Without Master (which I've stopped doing, and now my convention one-shots are better for it) or even
Dungeon World (which I haven't played) to the extent it's also informed by s'n's. Apparently, all such games struggle with beginnings a bit, including leaving it entirely to the GM in
Trollbabe (I always fumble it) or how getting to a good first scene in S. Carryer's
On Mighty Thews requires strong GM fiat and ignoring half of the collaborative prep you've done so far. FV wasn't worse than any of those, really.
Setting up the first scene was, on my part, cool. I just opened my mind-eye and started describing, and having rolled on the chart gave me an
alibi for using my GM fiat, so I didn't feel guilty about exercising it. This was actually easier than in AW, where the equivalent of rolling on the chart is to have daydreamed about apocalyptica for a few days plus thinking about the intersection of the PCs basic needs and capabilities, based on their playbooks - and you have to exercise MC fiat anyway, with no alibi. But maybe I could only skip the days of daydreaming part because I'm
always daydream about swords and sorcery stuff - that's part of who I am. And in AW the other players have been thinking about their own characters quite a bit already, by picking a playbook and compiling it, so that if you start asking questions right on they have a basis for answering.
Whereas FV was a cold start for the
character players, maybe because the chargen part doesn't ask you to think about your character as concretely as in AW, but leaves all vivid and concrete details to be revealed - or indeed established - in play. Thus, when I started asking provocative questions from the provided list, it went like this:
ME: One of you is in a place distant from the others, in a position from which you can see what’s happening. Who?
LAVINIA as IAGO: Definitely me, 'cause I'm a stealthy fellow - I've got the Stealth skill! So I think I am... [definite, concrete details based on the location I'd described]
ME: Great! Now, one of you has only ended up in this mess, opposing a Half-Bat enforcer, to fulfill a promise to someone. Who? [That I felt the need to paraphrase this to fit it in maybe shows I hadn't chosen the best question for that scene.]
THEM: ...
ME: Anybody?
BARBARA as DIX: Maybe that's me? I think I'm the kind of person who holds to his promises. But I'm not sure what I've promised whom...
SOMEBODY: Didn't we say we're here on some kind of temporary job? Does that count?
BARBARA as DIX: Yeah, Dix is definitely working as a kitchen servant tonight. Does that count as a promise?
SOMEBODY: Probably not.
ALESSIO as NICTUS: I'm on security duty or something.
SOMEBODY: Do you have any weapons? Armor?
ALESSIO as NICTUS: I don't need any.
ENRICO as VETIN: I'm a page here! I announce guests by name when they arrive to the party.
ME: Cool! So you aren't wearing your armor, are you?
ENRICO as VETIN: Of course I am! It's ornate armor.
ME: Alright. So -er- Dix, what have you promised whom?
BARBARA as DIX: Er...
ME: Oh, well, while you think about it... One of you is wounded and bleeding. Who?
THEM: What? Seriously?
ME: Seriously. It's a question from my list, right here.
ALESSIO as NICTUS: Don't look at me.
ENRICO as VETIN: Wooo! That would be me!
ME: Great! So... uhm... as soon as the woman entered the backyard, she shot her complicated hand-crossbow and hit you. What kind of wound do you have? Is it serious? Go ahead and mark it as a bad experience.
ENRICO as VETIN: Cool. I have a crossbow quarrel sticking from my arm and I'm dripping blood. I'll mark "My blood flowed freely".
ME: So, what about that promise?
LAVINIA as IAGO: What about it's me? I'm thinking maybe I've stalked this bastard to this backyard because she's stolen a well-paid job - a murder for hire, I mean - from under my nose.
SOMEBODY: So you're a killer for hire, too?
LAVINIA as IAGO: Definitely. That's why I picked "Sword-binding" and "Stealth" as my skills.
ME: Actually, that sounds like the answer to another question from the list, "One of you is taking this more personally than the rest", but that's cool. Let's do it over and say I've asked you that question instead. Now I think we know more than enough and we're good to go. [I summarize the immediate situation then ask]: what do you do?
Not as smooth as it could have been, you see.