First sessionFor our first session, of course I didn't have anything prepped beforehand. In fact, we hadn't even agreed on a game to play: we spent maybe 30 minutes discussing various options before choosing Freebooting Venus. It had been a long time since I'd actually
read the draft booklet, and nobody else had.
First, we went through character creation, with me acting as a rule-interpreter. This was mostly smooth, with any hiccups to be blamed on me not remembering how the game worked. The one thing everyone found difficult, though, was to come up with a name: they all saved this for the last step, and lamented not having a name list or something. I suggested using the
Questlandia trick of writing down random syllables and picking from those, but by the time this tool was ready, everyone had chosen a name some other way. I kept the syllable list to use for NPCs and double-checked all syllables from the PCs' names were in it.
We had:
- Iago: an aging murderer for hire, skilled at Sword-binding and Stealth, all armed and armored like a pro. Played by Lavinia.
- Vetin: a Graceful, talkative young woman with a real sense of adventure for its own sake. She dabbles in magical spells, has an obsession with fashion and an interest in Ideology, philosophy & science. Played by Enrico.
- Nictus: an austere and ambitious Necromancer with a grim, scary Reputation. Accompanied by the ghosts of a knight and a witch. He's dabbling in magical spells with the obvious ambition of becoming a real wizard. Played by Alessio.
- Dix: a young man - some call him a boy - with great Instincts. He can work Necromancy, but is loathe to do so and actively hides this skill from other PCs: it was later established this is due to a unhappy childhood as the son of ambitious necromancers. Played by Barbara.
I immediately proceeded to roll on the opening situation table:
- In the kitchen garden of a house of luxury, where the great come to drink, dine and divert themselves
- The ruthless enforcer of a city underlord.
- A necromancer drawn to the carnage.
Pretty straightforward! I described the kitchen garden to set the scene, then introduced the enforcer and described her as: "a woman with scars on her face and obviously from the Half-Bat gang - you can tell from the make and color of her armor. They run the gambling racket, you know. She's armed, and..."
I also described the character accompanying her (I opted to put out everything I had upfront) as a lanky man in a robe the color of jasminite, with remarkable tattoos all over his bald scalp, and "obviously a necromancer, in no way trying to be subtle".
My unstated idea was that the woman (much later, I named her "Kamrissa") was there to murder somebody and the necromancer (soon named "Tinius") had a business agreement with her to be a witness to the killing and harvest the ghosts of the freshly slain.
Then I asked the other players questions. This wasn't as smooth as I had expected! I felt it was clunky. One player later said she'd hated this step, although one other player told us he loved it. But between this and some spontaneous, out-of-character chatter we'd soon established that Dix, Nictus and Vetin were there as hired workers (as a kitchen hand, security guard and announcer tasked with introducing guests, respectively) and just relaxing in the kitchen garden, while Iago was waiting in ambush for Kamrissa to appear: it was "personal" between them in that she'd been hired to carry out a murder he'd hoped to carry out instead. Also, Vetin was already wounded and bleeding, so we quickly established Kamrissa was armed with a crossbow and had shot her first upon her arrival.
Interesting detail here: Iago's history with her suggests Kamrissa is here to kill a specific target, while her opening fire on Vetin first suggests an indiscriminate, random carnage. This dissonance later proved good.
They dealt with the situation, of course, and we ended up with a dead Tinius the Necromancer, Kamrissa fleeing the scene basically unharmed and Dix "owing one" to Kamrissa. Meanwhile, Vetin had tried a bluff of mentioning a random name - "Vettonius" - to add weight to a threat. Of course, when she was brought in to be medicated, some other guest paid her handsomely for a hint about how to recognize Vettonius at the (masquerade) party - the sum was enough for her to eventually lay the foundations of her estate!
This was the entirety of our first session. Then, everything went snowballing from there.
[to be continued]