Tell me if this sucks. I noticed a lack of a playbook for huge monsters wearing masks like the Humungus or Blaster (of the hit duo Master Blaster), or any post-apocalyptic video game ever made.
It could use some tweaking. It doesn't speak to me yet.
The Faceless
Why does he wear a mask? Maybe it's because his fake face, the one underneath the mask, didn't do a good enough job showing how powerful, cold-hearted, and fucking monstrous he was. So he had to put on a new one. This one doesn't smile, doesn't wince. It's stone like his fists and his soul.
How did he get so goddamn big? Setting aside for a minute the fact that he's big enough to crush someone's skull in his palm, think about how he had to live so that he could get enough food to reach that size. He had to be tough, he had to be savage, or scariest of all he had to be fucking dead clever.
Creating a Faceless
To create your faceless, choose name, look, stats, moves, gear, and Hx.
Name
Hunk, Tor, Ork, Doule, Big Fucker, Blag, Mega, Dent, Crudhammer, Deg, Frog, Summint, Trench, Zuto, Kray, Momo, Gigg, Meat, Stomp, or Playboy.
Look
Man, woman, concealed, or transgressing.
Casual wear, fetish-bondage wear, showy armor, scrounged armor.
Hidden face. Reveal one of the following if the mask is ever removed: Rugged face, haggard face, deformed face, childlike face, scarred face, pretty face , or plump face.
Hard eyes, blank eyes, merciless eyes, dead eyes, or calculating eyes.
Huge body, muscular body, tall gangly body, or obese body.
Stats
Choose one set:
Cool+1, Hard+2, Hot-1, Sharp=+1, Weird=0
Cool=0, Hard+2, Hot+1, Sharp-1, Weird+1
Cool=0, Hard+2, Hot-1, Sharp+2, Weird-1
Cool+1, Hard+2, Hot-1, Sharp=0, Weird+1
Basic Moves
You get all the basic moves.
Faceless Moves
You get this one:
A masked psycho, when wearing your mask...
... if you do something under fire, add your mask's grim to your roll.
... if you try to do something by force, add your mask's grim to your roll.
... if you go aggro, add your mask's grim to your roll.
... if you try to seduce or manipulate someone, add your mask's glitz to your roll.
... if you try to open your mind to the psychic maelstrom, add your mask's totem to your roll.
... if you help or interfere with someone, add your mask's grim to the roll.
... if someone interferes with you, add your mask's awkward to their roll.
Then choose 1:
Pit Bull
When you take enough harm to die, you live long enough to take someone with you, messily. If this is a PC, their death can be avoided by suffering a debility per the standard rules. A little something to remember you by.
Bull
Shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesn't bother you that much anymore.
Man Mountain
Use +hard to help or hinder instead of +Hx.
Oh yeah!
Use +hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7-9 you get what you want and smash or move the scenery, but take 1-harm (ap), are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or through burned out husks of cars
Scent of Blood
At the beginning of a session, roll +weird. On a 10+ hold 1+1. On a 7-9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.
Norman
You seek the advice of your mask. Roll +weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7-9, take a +1 if you do what it wants and act under fire if you don't. On a miss, it has its own agenda and act under fire if you don't follow it.
Gear
You get:
- 1 no-nonsense weapon
- 1 mask
- fashion suitable to your look, including at your option a piece worth 1 or 2-armor (you detail
- oddments worth 1 barter
No-nonsense weapons (choose 1):
- magnum (3-harm close reload loud)
- smg (2-harm close area loud)
- sawed off (3-harm close reload messy)
- crowbar or club or bat (2-harm hand messy)
- machete or axe (3-harm hand messy)
Mask
Choose one of these profiles:
Grim+1, Glitz+1, Totem=0, 0-armor, Awkward+1
Grim+1, Glitz=0, Totem=+1, 0-armor, Awkward+1
Grim+2, Glitz=0, Totem=0, 0-armor, Awkward+1
Grim+1, Glitz=0, Totem=0, 1-armor, Awkward+1
Choose its type: sports mask, gas mask, combat helmet, hood, balaclava, carved mask, fetish mask.
Hx
Everyone introduces their character by name, look, and outlook.
List the other character's names.
Go around again for Hx. On your turn:
- One of the characters helped you do something terrible once. Tell that player Hx+2.
Tell everyone else Hx+1.
On the others' turns, choose one or both:
- One of them was once kind and unafraid towards you. Ignore what they tell you and write Hx+3.
- You think one of them is pretty. Add +1 to whatever number they tell you.
At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting and highlight it. The MC will have you highlight a second stat too.
Faceless Special
If you and another character have sex, you hold 1. If they get into shit, either you or they can spend it and you are there.
Faceless Improvement
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you improve, choose one of the following. Check it off, you can't choose it again.
__ get +1hot (max +2)
__ get +1sharp (max +2)
__ get +1weird (max +2)
__ get a new faceless move
__ get a new faceless move
__ get 2 gigs (detail) and moonlighting
__ get a gang (detail) and pack alpha
__ get a move from another playbook
__ get a move from another playbook
Barter
If you're charging someone wealthy for your services, 1-barter is the going rate for one act of murder, extortion, or other violence; one week's employment as bodyguard or gang leader; one month's employment as thug-on-hand; one threat delivered; one convoy guarded through hostile territory; one month's physical labor requiring your strength and size.
etc. etc.