Shtetl World progress

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Shtetl World progress
« on: May 17, 2016, 12:23:10 PM »
I'm still actually working on Shtetl World, the long-form, dreidels-instead-of-dice AW hack version of this game. We had a couple of really fun playtests at Camp Nerdly and I am trying to drum one up for Wiscon. After that I will probably post a link here to the Google Doc of the current rules...

I wrote some code to test out the dreidel mechanic's probability characteristics -- both a web page where you can try out the dreidels to get a feel for the results (which could also be used to play the game, if you lack dreidels) and a more analytic program which lists the outcomes of all the possible dreidel tosses at different levels of stats.

Dreidel simulator:
Code (including the python analysis scripts) here:



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Re: Shtetl World progress
« Reply #1 on: May 18, 2016, 01:42:52 PM »
I've said it before, but I still think it's worth mentioning that the fact that this game uses dreidels instead of dice is effing brilliant.

Re: Shtetl World progress
« Reply #2 on: May 23, 2016, 02:03:32 PM »

The doc is still a mess, but it's more or less ready for the next playtest. The player parts are in somewhat adequate shape; the MK parts are not. (MK = mesader kiddushin, which is Yiddish for the Master of Ceremonies at a wedding, so that's what the GM of Shtetl World is called).

If you'd like to review the doc now, send me an email at ben at benjaminrosenbaum dot com, or post your email here, and I'll share the doc with you!