These two were made for my first foray into AW (I love homebrew stuff, I just do). They are pretty basic but I want to see the ideas to them on the official board even if it is "they suck." The Coyote is Tina Turner in Thunderdome and the water jerk in Turbokid; the Decadent is based off of Hedonism Bot and Jack Vance's Dying World.
The Coyote
Cool -1 Hard +1 Hot -1 Sharp +2 Weird +2
Cool +0 Hard+0 Hot +0 Sharp +2 Weird +1
Cool -1 Hard +1 Hot +1 Sharp +2 Weird +0
Cool -2 Hard +1 Hot +1 Sharp +2 Weird +1
Basic Moves (all)
Base Move and 2 Coyote Moves
(Base) Sanctuary
You Gain a sanctuary with +2 Bounty and +1 Weakness
When you check in with your Sanctuaries, roll +Sharp. On a 10+ gain 1 Barter in addition to whatever bonuses you get. On a 7-9 gain only the bonuses. On a miss activate the weakness if applicable or pull a Hard Move.
Bounty
Wealth. Provides +1 Barter
Need. Provides +growth to the sanctuary.
Drugs/Surplus. Provides +party to the sanctuary.
Node. Provides +augury to sanctuary.
Pre-War. Provides supplier to an Angel or +1 Barter.
Maniacal. Provides +booby-trapped to the sanctuary.
Zoo. Provides a collection of food and/or pet animals.
Weakness
Structural damage. Provides +fragile to sanctuary
Known. Provides +wanted to sanctuary.
Shared. Provides -1 Barter per month or +cramped.
Temperamental. Provides +check-in to sanctuary.
Limited. Provides benefits only once (or twice) a month.
Finicky. Provides +delicate to sanctuary.
Pre-War. Provides +complex to sanctuary.
Moves
0: THAT'S MINE FUCKER!: When defending your Sanctuaries roll +Sharp instead of +Cool to Do Something Under Fire.
0: Precious Booty: All your sanctuaries get +1 Bounty.
0: Grandma's Memory: When you go aggro or seize by force using a weapon with the Ornate or Valuable tag use +Sharp instead of +Hard.
0: Hyena Prince/ss: Gain +1 Sharp (Max +3)
0: Gold Lion: If you would Barter away natural or luxury services (water, gasoline, food, seeds, pets, etc) treat your Barter as 1 higher.
0: Who Runs Bartertown?: You are able to hold or examine an item like reading a person. New questions include:
What was this last used for?
Who last used it?
How much is it worth?
How do you use it?
Who wants it the most?
How can I most easily acquire it?
Gear
You get one of the following:
Classic Gun (2 Harm Close Ornate Reload)
Silver Knife (2 Harm Hand Valuable)
Metal Whip (2 Harm Close Ornate)
Luxe-Gun (3 Harm Far Reload Loud Valuable)
Natural or Luxury gear (2 of the following)
Travel Thermos (Keeps 2 gallons potable water, Luxe)
Parade Armor (1 Armor, Ornate Luxe)
Ghille Suit (0 Armor, Natural Camouflage)
Untreated Gems and Metal (Natural Luxe worth 1 Barter)
Extinct Fur/Leather Coat (Natural Luxe worth 1 Barter)
Gear equal to one barter.
Hx
On your turn, when you come to a player, say one of the following:
To one player, you know where my sanctuary is. I must trust you a lot. Hx+2
To another player, you know only rumors and gossip, Hx-2.
To all others, Hx+1.
On everyone else's turn give the number they give you + or – 1 depending on if you trust or don't trust them, your choice.
Improvement
[] Get +1 Hard (Max +2)
[] Get +1 Hot (Max +2)
[] Get +1 Hot (Max +2)
[] Get +1 Weird (Max +2)
[] Get another Coyote Move
[] Get another Coyote Move
[] Get another sanctuary
[] Gain a Bike or Car (Work with MC to stat)
[] Get a move from another playbook
[] Get a move from another playbook
The Decadent
Cool -1 Hard -1 Hot +2 Sharp +2 Weird +1
Cool -1 Hard +0 Hot +2 Sharp +1 Weird +1
Cool -1 Hard +0 Hot +2 Sharp +0 Weird +2
Cool -1 Hard +1 Hot +2 Sharp +1 Weird +0
Basic Moves (as on 86-88)
Gain Flows Like Wine and One other move.
(Base) Flows Like Wine
The Decadent may roll +Hot and see if they can change a scene to their advantage. On a 10 up they choose 1 Benefit and the MC chooses no Penalties. On a 7-9 they choose 2 Benefits and the MC chooses 1 Penalty. On a 6 or less the MC chooses one Penalty.
Benefits:
Scene eventually gains +party to it if proper.
NPC gains a craving for something the Decadent can provide easily.
NPC ends up owing the Decadent a boon in the scene.
PC gains 1 xp the first time they help the Decadent in the scene.
PC Carries 1 forward against a target of the Decadent's choice.
Penalties:
The target gains Armor +1 against any attack initiated by the move.
People in the scene turn against the Decadent
It is known the Decadent tried to alter the scene.
PCs cannot help the Decadent in the scene.
The Decadent Carries -1 forward on the next roll of the MC's choice.
Other Moves
0: And Then Some: Whenever a PC fights for The Decadent or to protect them they deal +1 Harm with every attack.
0: High as Balls: When the Decadent is on a drug or other mind altering substance they gain 1 Armor.
0: Friends in Low Places: Instead of +Hx the player may roll +Hot to help or hinder another PC.
0: Hair of the Dog: Any scene that takes advantage of the +party condition ends with the characters all healing 1 Harm if applicable.
0: Carpe Diem: When choosing the highlighted stats of your associated character(s), choose both stats instead of the MC or Players choosing one.
Improvements
[] Get +1 Weird (Max +2)
[] Get +1 Hot (Max +3)
[] Get +1 Cool (Max +2)
[] Get +1 Sharp (Max +2)
[] Get another Decadent Move
[] Get another Decadent Move
[] Get 2 gigs (detail) and Moonlighting
[] Get Followers and Fortunes.
[] Get a move from another playbook.
[] Get a move from another playbook.
Gear
Weapon – One of the following
Throwing Needles (1 Close Infinite AP 1)
Hidden Gun (2 Close Ornate Reload)
Blowgun (1 Simple Close Reload AP 1)
Bullwhip (2 Close Flexible Finicky)
One of the following packages
Shaman: Outfit worth 0 Armor and 1 Barter (Luxe Ornate) and one months worth of hallucinogens (2 barter).
Escapist: Outfit worth 1 Armor and one months worth of alcohol (2 barter).
Hedonist: 3 months worth of gluttony or dizzying items worth 5 barter.
Hx
Tell one person “You supplied me with something I loved,” Hx+3
Tell one person “You think I'm self destructive,” Hx -2
Tell one person “I crave your attention,” Hx+2
Everyone else gets Hx+1 against you as you are an open person.
On everyone else's turn give whatever number they give you +1 to a maximum of +3.