So, I'm working on a very lo-fi hack for AW in the Dragon Age RPG setting*, and one of the things about it is, I'm not using barter. My reasoning is, wealth and scarcity don't enter into the source material's gameplay very prominently, and the PCs are not (in this hack) going to be landholders or other such persons that would be concerned with it as a core part of their character.
My question is, does this break anything big?
I know that it removes one way of provoking the PCs to action, and that's a tradeoff I'm willing to make, but I do want to know if there are any
other pitfalls that I should be wary of.
*: Which you can look at
here if you're interested; I welcome your critiques and questions.